Re: [MOD 0.17] Industrial Revolution
Posted: Sun Jan 05, 2020 5:13 pm
It seems electric trains now return regular capacity batteries when using high-capacity batteries as fuel.
or, try "universal turret" this mods add turret no-cheated =)andreinafactory wrote: Sun Jan 05, 2020 11:38 pm To follow up on viewtopic.php?f=25&t=79666#p472380:
The more I thought about my suggestion for IR the more I felt that I need to experiment more with the scattergun as it is now.
In one of my earlier IR games I would stop using the scattergun mid-to-late game since it would often die very quickly. At the time I felt that it must be due to it having lower health since it's from such an early age in IR.
In the early-to-mid game, I love how the auto turret works well for stronger targets and the scatter gun excells at beating down large biter swarms. Once the biters evolve enough or the swarms are large enough I start switching to auto turrets and flamethrower turrets. Even though I get better shotgun ammo, I never reintroduce the scatterguns.
However, looking at how similar the scattergun's health is to the auto turret (which I'm not having as much problems with) I'm doubting my assumptions.
My feature suggestion was to have a higher tier scattergun, a bit like how the minigun is to the auto turret. Not necessarily as much if a change as it is with the minigun (i.e. different ammo), but something that has better survivability like the minigun turret does.
But now I'm wondering if it's a placement issue I'm having with the scattergun. I suppose it'll pull a lot more aggro than an auto turret, so maybe I need to place it farther back?
I'd love to know your thoughts and anyone's suggestions on how I could be better using the scattergun.
Unfortunate but not surprising. I'm still working on getting to space on my main save.Deadlock989 wrote: Sun Jan 05, 2020 6:19 pm ---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result".
---------------------------------------------------------------------------------------------------
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
That makes me sad.All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
That's sad to hear; thank you for all the time and effort you've put into the mod.Deadlock989 wrote: Sun Jan 05, 2020 6:19 pm ---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result".
---------------------------------------------------------------------------------------------------
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
Not sure if just playing your mod constitutes support, but I did enjoy the challenge. Thanks for taking the time to share your mod and respond to inquires both here and elsewhere. If someone wants to carry the torch into .18 should they contact you first or just roll up their sleeves?Deadlock989 wrote: Sun Jan 05, 2020 6:19 pm ---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result".
---------------------------------------------------------------------------------------------------
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
Thats a shame to hear, hopefully someone will take on the maintenance of it, its an awesome mod, probably my favourite.Deadlock989 wrote: Sun Jan 05, 2020 6:19 pm ---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result".
---------------------------------------------------------------------------------------------------
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
Sad to hear that. I haven't actually tried this mod yet but I was looking forward to it.Deadlock989 wrote: Sun Jan 05, 2020 6:19 pmAll good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.
Could you change the licence so that somebody else is allowed to?
.NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Other greenhouse mods do that or have a machine for planting them. IR doesn't.QWERTY128BITS wrote: Fri Dec 20, 2019 11:18 pmI dont want more wood. I want help with pollution. And maybe avoid bitter walk easy to my base...Solinya wrote: Fri Dec 20, 2019 10:40 amJust 10.Stimpatch wrote: Fri Dec 20, 2019 8:57 amThey need to go into a greenhouse, and you need like 20 or so to start the first grow cycle.QWERTY128BITS wrote: Fri Dec 20, 2019 1:48 am I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do?
Many thanks for the great mod that is Industrial Revolution, it was like playing Factorio again for the first time and opening up a whole new slew of challenges!Deadlock989 wrote: Sun Jan 05, 2020 6:19 pm ---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result".
---------------------------------------------------------------------------------------------------
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted.