Light wrote:Angel, have you given much thought on how you're going to develop the bio-processing mod?
Not that I want to sound ungrateful, but it would be really nice to see that mod get some attention since it has a lot of possibilities but was thrown on the burner for quite some time.
One reason why I bring this up is due to a major issue I'm coming across lately which is too much liquid crystal. Due to the very limited recipes that utilize gemstones or crystals in general, they're just filling up dozens of pressure tanks at a rapid pace. While there could be neat things used in the warfare style mod you're developing, the crystal liquids certainly pertain more to the bio-processing category as organics can utilize crystallization.
It would also be nice to use the additional fluid or gems to create those special alien artifacts at home instead of constantly being on the hunt and raising their evolution rate faster.
The most obvious idea is utilizing diamond dust to create harder surfaces such as a grinding wheel that could be used in the smelting mod in some way.
In short, there's a need for a good gemstone sink. Especially when you can further refine gem chunks into crystal matrix to increase the crystal output by around x3.7 compared to chunks alone, thus making even the smallest ore operation a true gem making powerhouse.
Aside from that, hopefully some good plans with bio-processing and smelting are on the way. The potential is too great not to be intrigued by what may come.
To add to this information, I spent a few hours working on a dedicated gemstone processing plant and testing gave quite the surprise to gem output. (Though the math will vary since this was all tested and compiled in-game and not raw data for perfect calculations)
The following information uses 1 stack of blue and red geodes (400 geodes), plus the additional calculation using productivity modules for a "1 Gem Ore * 12 Raw * 3 Cut * 1 Polished" maxed outcome.
Using the three methods to create as many gems as possible with just 400 geodes, this was my result.
Crushing Geode Method - 275 Ores
Standard = 1,100 Polished Gems
Productivity = 9,900 Polished Gems
Gem Seed Method - 320 Ores
Standard = 1,280 Polished Gems
Productivity = 11,520 Polished Gems
Crystal Matrix Method - 736 Ores
Standard = 2,944 Polished Gems
Productivity = 26,496 Polished Gems
Then when looking at production of geodes in my moderately sized ore sorting line, I'm producing 980 geodes per minute. So using the Crystal Matrix Method, I can create around
66,240 polished gems per minute.
Considering I have around 740,000 geodes in storage since starting the game, that means I have an incredible
49,017,600 polished gemstones waiting to be made, assuming I use the highest yield outcome.
The most amusing calculation would be trying to determine how much quartz, steel, mineral oil and other materials are needed to create the wheels and compounds to accomplish this feat.
So yeah, there's a massive nerf required, if not with the addition of new recipes to make use of geodes, crystal matrix, or gemstones to vastly sink into, so there's no field of pressure tanks or warehouses taking up space because you can never come close to utilizing them fast enough.
I should also note that the Crystal Matrix Method feels the most satisfying to set up and is complex enough to feel worthwhile for increased yields, but due to the insane production rates there's never a need to use it since the Gem Seed Method gives you more than enough of every gem you ever need, even without productivity modules.