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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jan 04, 2020 12:10 am
by kingarthur
YunoAloe wrote: Fri Jan 03, 2020 6:14 pm
Just to make sure, my idea is of a converter entity. So that you'll have both cokes, but could freely swap them back and forth using that entity. Would it still produce deadlocks really?
it wouldnt create any it just wouldnt fix many. would be no different than the fluid converter.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jan 04, 2020 6:34 pm
by Sopel
Is anyone playing with both PyRO and angel's ore stuff? Are they going along well together or is it better to just use angel's when mixing ab with py? I'm mostly interested in whether PyRO is better at anything. Or does it add anything important that other py mods utilize?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Jan 05, 2020 1:07 am
by kingarthur
Sopel wrote: Sat Jan 04, 2020 6:34 pm Is anyone playing with both PyRO and angel's ore stuff? Are they going along well together or is it better to just use angel's when mixing ab with py? I'm mostly interested in whether PyRO is better at anything. Or does it add anything important that other py mods utilize?
if you use pyro and angels refining together it lets you cut down the number of ores to just angels 6 ores. angels smelting doesnt had a lot since its just an easier way to do what pyro also does.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Jan 15, 2020 1:51 pm
by Qwal
//EDIT//
The github version is working fine, tho it has not been released on the mod portal

//END EDIT//

Hello king.

There is a problem with
tin ore
Lead ore
and most other ores that are not copper and iron

and angels sorting and smelting

Sorting for example bobmonium as normal gives bobs tin ore but smelting in a blast furnace requires py tin ores.
Where can i change so there is only 1 ore or alter the recipe?

yes i have a lot of mods installed.

full abc py

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Jan 26, 2020 8:48 pm
by Falconcommand
New error on using the latest update on github.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Feb 05, 2020 10:21 am
by laku
Has anyone a working combination for bobs + angels + py?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Feb 05, 2020 11:54 am
by kingarthur
laku wrote: Wed Feb 05, 2020 10:21 am Has anyone a working combination for bobs + angels + py?
I'm not sure. I'm currently waiting on Angel's to be updated for .18 as the group that's updating them has fixed and adjusted a lot of stuff then I'm going to go over everything and make sure abpy works again.

The Angel's update is possibly going to be this weekend so I shouldn't be to very far behind that.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Feb 05, 2020 12:12 pm
by laku
Also apparently PyCoalTBaA cant load several graphics from py. this is because the graphics have been outsourced to separat mods. for now you can just copy the graphics folder within the graphic mods back into the folder of the actual mods.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri Feb 21, 2020 3:59 am
by katalex
What about last version of your mod for 0.18? should we expect it? And when?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Feb 22, 2020 5:34 pm
by MakeItGraphic
katalex wrote: Fri Feb 21, 2020 3:59 am What about last version of your mod for 0.18? should we expect it? And when?
Well if you check on the modportal/discussions

there is this super impatient person who asked twice and received the same answer twice:

https://mods.factorio.com/mod/PyCoalTBa ... 000cac1b36 - 9 days ago

Is the mod dead?
not dead. just been busy with things. pyal just released and is currently getting adjusted and angels just got updated and is be overhauled currently. ill be doing a basic update to .18 soonish(sometime in the next few weeks) and then redoing a large amount of it not so soonish(late spring, early summer, northern hemisphere)
https://mods.factorio.com/mod/PyCoalTBa ... 000bb9d2a5 - 3 days ago

update eta
i dont know yet. right now working on pyalienlife and getting pyblock updated is my priority. probably start updating it sometime in the next few weeks
So sometime in the next few weeks.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Feb 24, 2020 11:09 am
by aklesey1
I want to understand - can i load bob's mods + py mods + py mods + PyCoalTBaA in factorio 0.18?
I can say i could play with bob's mods + py mods in factorio 0.18 and no errors on launch

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Feb 29, 2020 12:13 am
by laku
aklesey1 wrote: Mon Feb 24, 2020 11:09 am I want to understand - can i load bob's mods + py mods + py mods + PyCoalTBaA in factorio 0.18?
I can say i could play with bob's mods + py mods in factorio 0.18 and no errors on launch
I am not 100% sure, if this lets you play the game without any problems, since I also included angels in my playthrou, but here is a list, that at least lets you start the game.
Please note, that this list might include experimental versions from github. In order to get it to work you need to copy paste all graphics for py back into their corresponding mod folder; as mentioned 3-4 post above. This runs on 0.18.6.

Gl with it

Code: Select all

 "Mods": [
    {
      "Name": "bobinserters",
      "Version": "0.18.0"
    },
    {
      "Name": "bobassembly",
      "Version": "0.18.0"
    },
    {
      "Name": "bobclasses",
      "Version": "0.18.0"
    },
    {
      "Name": "bobelectronics",
      "Version": "0.18.0"
    },
    {
      "Name": "bobenemies",
      "Version": "0.18.1"
    },
    {
      "Name": "boblibrary",
      "Version": "0.18.0"
    },
    {
      "Name": "bobgreenhouse",
      "Version": "0.18.0"
    },
    {
      "Name": "boblocale",
      "Version": "0.18.0"
    },
    {
      "Name": "boblogistics",
      "Version": "0.18.2"
    },
    {
      "Name": "bobplates",
      "Version": "0.18.1"
    },
    {
      "Name": "bobmining",
      "Version": "0.18.0"
    },
    {
      "Name": "bobmods_gfxtweak",
      "Version": "0.18.0"
    },
    {
      "Name": "bobmodules",
      "Version": "0.18.0"
    },
    {
      "Name": "bobores",
      "Version": "0.18.0"
    },
    {
      "Name": "bobpower",
      "Version": "0.18.1"
    },
    {
      "Name": "bobrevamp",
      "Version": "0.18.0"
    },
    {
      "Name": "bobtech",
      "Version": "0.18.0"
    },
    {
      "Name": "bobvehicleequipment",
      "Version": "0.18.0"
    },
    {
      "Name": "bobwarfare",
      "Version": "0.18.1"
    },
    {
      "Name": "OpteraLib",
      "Version": "0.2.1"
    },
    {
      "Name": "PyCoalTBaA",
      "Version": "0.9.9"
    },
    {
      "Name": "pycoalprocessing",
      "Version": "1.5.7"
    },
    {
      "Name": "pycoalprocessinggraphics",
      "Version": "1.0.2"
    },
    {
      "Name": "pyfusionenergy",
      "Version": "1.5.7"
    },
    {
      "Name": "pyfusionenergygraphics",
      "Version": "1.0.1"
    },
    {
      "Name": "pyhightech",
      "Version": "1.4.9"
    },
    {
      "Name": "pyhightechgraphics",
      "Version": "1.0.1"
    },
    {
      "Name": "pyindustry",
      "Version": "1.4.2"
    },
    {
      "Name": "pypetroleumhandling",
      "Version": "1.6.2"
    },
    {
      "Name": "pypetroleumhandlinggraphics",
      "Version": "1.0.1"
    },
    {
      "Name": "pyrawores",
      "Version": "1.9.5"
    },
    {
      "Name": "pyraworesgraphics",
      "Version": "1.0.1"
    }

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Mar 01, 2020 3:27 am
by kingarthur
updated to .18. it loads to the main screen with abpy. i havnt tested it beyond that point yet as i just havnt had a chance to

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Mar 01, 2020 9:09 pm
by laku
[BUG]
All four types of fish are removed from the recipes. This affects 4 peting, 4 breeding and 4 butchery recipes from angels bio. Furthermore, the names of the butchery recipes are not displayed correctly.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Mar 04, 2020 1:55 am
by jyf15
Failed to load mods ... overrides.lua:385 ... 'disable-bobpower' (a nil value)
Screen Shot 2020-03-04 at 09.52.06.png
Screen Shot 2020-03-04 at 09.52.06.png (207.07 KiB) Viewed 7107 times
I use 0.17.79. I have many mods including most of Bob's, Angel's and Py's, among others. When I loaded, I got this. But when I remove my Bob's Power mod, I still get errors so I have to remove PyCoalTBaA to be able to get into the game. What is happening and what to do?

This issue has also been posted at https://github.com/kingarthur91/PyCoalTBaA/issues/35

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Mar 07, 2020 7:59 pm
by katalex
I begun new games 0.18...impossible make red science packs.
Circuit board and printed circuit substrate - different thiings in your mod PyCoalTBaA.
Moss farm requires circuit board.
Circuit board requires capacitor, capacitor requires ceramic, ceramic requires red pack.
See pictures with your mods and without your mod.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed Mar 25, 2020 4:21 am
by jyf15
Pyrrus wrote: Tue Oct 01, 2019 7:27 pm Hello KingArthur,
I am running full AAI, Angel-Bobs, Pyanodon, and Space Exploration. I noticed that the pyanodon ores are not merged with the angel ores in the 0.9 versions.
Affected Ores: Aluminium, Chrome/Chromium, Lead, Nickel, Tin, Titanium, and Zinc

Reverting to the V0.0.56 of the modpack fixes the issue.

Also, I am wondering if you could add a recipe for rare earth ore derivable from angels ores. Currently, as far as I can tell, the rare earth ore is the only non-infinite resource in pyanodons and it would be useful to have a recipe to remedy this. Perhaps a sludge derivative. This would make seablock/island maps, or rampant mod more viable.

Thank you very much for your work in this modpack. I have been greatly enjoying it :D
you can tweak in mods settings before you start a game that you may choose whether whichever ore is finite or infinite, and whether they are removed from the start (map gen stage).

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Mar 29, 2020 11:37 am
by Falconcommand
kingarthur If you don't mind me asking.

What versions of bobs and angles are you running with the latest release on github?

Thanks

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Mar 29, 2020 11:43 am
by kingarthur
Falconcommand wrote: Sun Mar 29, 2020 11:37 am kingarthur If you don't mind me asking.

What versions of bobs and angles are you running with the latest release on github?

Thanks
With the most recent version on github as of a few hours ago I'm using the most updated copy of the dev branch of Angel's mods and currently no Bob's.

Please dont actually try and use that version as other than it will load I dont its playable as I've removed everything to start over with the newest versions of Angel's and py.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Mar 29, 2020 11:49 am
by Falconcommand
Aagh ok.

I'll revert back to the previous version that I was playing on.

Keep up the good work!