Re: Friday Facts #338 - The (real) Character GUI
Posted: Wed Mar 18, 2020 4:09 am
I miss the old inventory GUI. The new GUI is busy, dark and difficult to take account of at a glance.
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This could be used as an example of non-constructive feedback.
Thanks for the thorough explanation! I guess I also see the point about it not being that useful. I don't see it as completely useless either, but I guess I can have peace with that it indeed wouldn't be a useful addition if not fast, and to make it fast, it either has to move the legs stupid fast or be weirdly large, and we already have exoskeleton stacking, so I guess it makes senseV453000 wrote: Sat Mar 14, 2020 5:30 pm- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be able to move very quickly, otherwise it would be inferior to just stacking exoskeleton equipment in your power armor. One of the significant issues we've already noticed with the first prototype shown in FFF#120 was that the legs start looking really stupid at higher speeds. The spider would need some ability to jump/blink or something I guess. With all that, I feel like exoskeletons in power armor and/or using trains to move around in the late game would be better in all ways. I can imagine the spidertron being really convenient in being able to walk over pipes or walls. In walls people usually build gates, and how often do you actually walk over pipes that would motivate you to enter a vehicle for it. Maybe the player would actually become the spidertron by some SpiderLeg equipment to avoid having to enter a vehicle, but that would again look stupid when moving fast. It was a cool technical experiment and became a meme, but frankly, I don't see the use as of now, and I know that when we see something as being awesome useful, we just do it immediately with top priority.
- there is nobody working on the spidertron code-wise, and the branch from FFF#120 has not been maintained since
- there is nobody working on the spidertron graphics-wise
- both programmers and gfx are busy enough with 1.0 as it is
- even if somebody has time before 1.0, I believe there more places worth putting time into (for programmers more GUIs, for gfx more entity graphics improvements, more iteration on high resolution icons, or updating some technology icons)
- However, never say never (permanently true statement)![]()
I appreciate the clear response, and everything you have done for the game!V453000 wrote: Sat Mar 14, 2020 5:30 pm- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be able to move very quickly, otherwise it would be inferior to just stacking exoskeleton equipment in your power armor. One of the significant issues we've already noticed with the first prototype shown in FFF#120 was that the legs start looking really stupid at higher speeds. The spider would need some ability to jump/blink or something I guess. With all that, I feel like exoskeletons in power armor and/or using trains to move around in the late game would be better in all ways. I can imagine the spidertron being really convenient in being able to walk over pipes or walls. In walls people usually build gates, and how often do you actually walk over pipes that would motivate you to enter a vehicle for it. Maybe the player would actually become the spidertron by some SpiderLeg equipment to avoid having to enter a vehicle, but that would again look stupid when moving fast. It was a cool technical experiment and became a meme, but frankly, I don't see the use as of now, and I know that when we see something as being awesome useful, we just do it immediately with top priority.
- there is nobody working on the spidertron code-wise, and the branch from FFF#120 has not been maintained since
- there is nobody working on the spidertron graphics-wise
- both programmers and gfx are busy enough with 1.0 as it is
- even if somebody has time before 1.0, I believe there more places worth putting time into (for programmers more GUIs, for gfx more entity graphics improvements, more iteration on high resolution icons, or updating some technology icons)
- However, never say never (permanently true statement)![]()
Nice one!
I too always assumed it would become a slow-moving combat vehicle, not a player-mobility-enhancer. Like the good old "Monkey Lord" from Supreme Commander.VinDolphin wrote: Thu Mar 26, 2020 12:44 amThe idea my friends and I had for a niche it could fill is [...] as the end game replacement of the tank.V453000 wrote: Sat Mar 14, 2020 5:30 pm- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement.
It was presented as a vehicle able to traverse shallow water though. If it could effortlessly traverse cliffs (wich did not exist back then) and forests too, it would improve player mobility a lot.eradicator wrote: Fri Mar 27, 2020 4:09 pm I too always assumed it would become a slow-moving combat vehicle, not a player-mobility-enhancer.
I have the same thoughts here. From the moment I finished my first game I was using SqueakThrough and it didn't take me long before adding some other QoL mods, because I love 'building big' and optimizing builds from the very beginning on. So it takes me quiet a lot of time to get to bots and ingame QoL, like exoskeleton. And shame on me, but I really don't use the car or tank.invisus wrote: Sun Mar 15, 2020 9:41 pm [...]
Now a not-so-short rant about spidertron.
[...]
And as far as not really having a "niche" for spidertron to fit into... I'd love to leverage a "vanilla" way to obsolete my want of the infamous Squeak Through mod. Everyone (and every powerpole) knows what happens when you drive a car/tank through a factory. I would love to swap to spidertron for moving around the main section of the base. Or maybe instead of the mechanic of stacking so many exoskeletons, let spidertron be a togglable/deployable piece of suite equipment that you can enable or deploy to easily move about the base.
[...]
Spidertron would be something you have to earn via technology and building the equipment itself.
Squeak Through's existence and popularity are evidence that the "want" is there for the feature. I think spidertron would be a way to "solve" this problem in-game.
As for your concern with the spiderlegs looking stupid when moving faster .. have you seen a spider running IRL? Sometime you can't even see the legs moving ^^V453000 wrote: Sat Mar 14, 2020 5:30 pm
We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be able to move very quickly, otherwise it would be inferior to just stacking exoskeleton equipment in your power armor. One of the significant issues we've already noticed with the first prototype shown in FFF#120 was that the legs start looking really stupid at higher speeds. The spider would need some ability to jump/blink or something I guess. With all that, I feel like exoskeletons in power armor and/or using trains to move around in the late game would be better in all ways. I can imagine the spidertron being really convenient in being able to walk over pipes or walls. In walls people usually build gates, and how often do you actually walk over pipes that would motivate you to enter a vehicle for it. Maybe the player would actually become the spidertron by some SpiderLeg equipment to avoid having to enter a vehicle, but that would again look stupid when moving fast.