After reading the two BOTS VS. BELTS FFF's, I think I understand what the devs are trying to achieve. The idea is that all of these forms of transportation complement each other to the achieve the overall goal of max throughput without one technology removing the need for the need for the other. At the same time, nobody wants their favorite technology to be nerfed. I believe that using the Ropeway Idea + Palletizing (stacking) on Belts comes the closest to solving that problem, and I have a proposal for how to implement it.
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- Transportation Strength Balance
- Ropeway Proposal.JPG (95.5 KiB) Viewed 7231 times
Each mode of transportation needs to have a couple strengths and a couple weaknesses that are covered by another form of transportation. This is shown in the first picture (spreadsheet).
-Regarding the Ropeway
---- Train throughput must beat Ropeways after a certain point. My thought is that a fully upgraded Ropeway does not exceed the throughput of 2 fully loaded train cars over a given amount of time (because I think many people usually have trains with 3-4 train cars. At least I do.).
---- Fully upgraded Ropeways + Palletized belt should beat fully upgraded Logistics bots in terms of throughput by a reasonable amount (25-33%)
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- Part 1
- P1.jpg (798.54 KiB) Viewed 7231 times
P1
- Increasing the Ropeway speed or density of buckets by 33% should have the same effect. Whichever is more CPU efficient or looks cooler could be implemented.
- The Ropeway hub would also have its own inventory (warehouse) I did not show it in the picture so I will list it here to show what I think it should be.
----Base -- Holds one stack in inventory to be unloaded or palletized.
----Lvl 1 -- Holds 1/3 of a Train car worth of inventory to be unloaded or palletized then unloaded.
----Lvl 2 -- Holds 1 1/3 of a Train car worth of inventory to be unloaded or palletized then unloaded.
----Lvl 3 -- Holds 2 Train cars worth of inventory to be unloaded or palletized then unloaded.
- One stack would be 100 iron plates, 50 bricks etc... I thought about increasing the number of stacks by 1 as an upgrade, but doing that would quickly overpower trains unless speed or bucket density was reduced drastically.
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- Part 2
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P2 (please excuse my lack of artistic skill)
- If a fully upgraded logistics bot can carry 3 items at a time, then perhaps a fully upgraded pallet can carry 4 or 5 items at a time. I believe this would solve the "Bots are 2-5 times more efficient than belts" problem. A bot cant carry a pallet of items, and a fully loaded and palletized belt can carry more than logistics bots.
- Logistics bots still win at 'Ease-of-use' and connecting opposite ends of the base easily and connecting the logistics system to the player.
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- Part 3
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P3
- Palletized items are then de-palletized (in an assembler) and loaded into an assembler to make the next item. The empty pallets can then be carried via belt or logistics bots back to the Ropeway hub or palletizing assembler for re-use.
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- Part 4
- P4.jpg (530.16 KiB) Viewed 7231 times
P4
-This should be a relatively minor adjustment that needs to be made as trains dont loose that much throughput over distance because they are so fast. However, this must still be controlled so that it doesn't eventually become more beneficial to move material over long distances via Ropeways instead of by train.
-Technically someone could build a bunch of short Ropeways with hubs that feed each other, but I think this would be kind of tedious and would leave trains to still dominate long distance transport.
A couple extra notes.
-I've seen a couple people mention moving certain upgrades past the Rocket research. I dont think this is a bad idea. Maybe both the 3 item upgrade and the last significant speed boost should be moved after the rocket as well as the ability to palletize. This wouldn't be nerf so much as an incentive to work with all modes of transportation more before getting some of these mega-throughput upgrades.
Conclusion
I think that Ropeways with palletizing would be an elegant way to balance out Factorio and make everyone happy. There's no perfect solution to the problem, but I think this one is pretty dang cool. Go Ropeways!