Re: [MOD 0.11.5+] Cursed Exp - v0.1.5
Posted: Wed Jan 21, 2015 7:26 am
I tried this mod and it was hell of a confusion for me. 
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I think all my versions are only delete last version, paste new version, without problem i hope ¬¬n9103 wrote:Updoot! Yay.
Will transition to this version over the next few days, depending on workload.
Looking forward to the collection improvements
cpy wrote:I tried this mod and it was hell of a confusion for me.
what is your factorio version?QuiglezGaming wrote:okay, i was running cursed xp v1.3 for a while, i ran into a problem where after a few minutes after loading a save, my save would crash giving me an error. so, i tried updating to v1.5, i would load a save, hear the beeps, of "your getting killed" and factorio would crash. i then updated treefarm AC, that then resulted in not being able to launch the game at all. so i switched to treefarm lite, and im back to my game crashing. help please?
I don't know why is this.n9103 wrote:Something I've noticed seems to stave off the crashing is to periodically use the delete all bloods command.
L0771 wrote:what is your factorio version?QuiglezGaming wrote:okay, i was running cursed xp v1.3 for a while, i ran into a problem where after a few minutes after loading a save, my save would crash giving me an error. so, i tried updating to v1.5, i would load a save, hear the beeps, of "your getting killed" and factorio would crash. i then updated treefarm AC, that then resulted in not being able to launch the game at all. so i switched to treefarm lite, and im back to my game crashing. help please?
Treefarm-AC require Treefarm-Lite, and this both require factorio 0.11.13
The only problem i think if starts a new map with cursed and Treefarm-Lite, because i forget to add seed with this mod, but this don't gives a error, only the planted trees don't grow.
I don't know why is this.n9103 wrote:Something I've noticed seems to stave off the crashing is to periodically use the delete all bloods command.
I only know is some bitters die on her bases, but the blood must be deleted after 1 minute, this shouldn't be a problem...
Sorry for don't respond, i read the forum all days
EDIT:
Updatedv0.1.6I should add, this is my error, i forget add this on last version...
okay, so i updated cursed exp and treefarm, and im now getting this error "Unknown key:"Error while running the onload: __Cursed-Exp__\control.lua:2241: Error when running interface function treefarm_interface.addSeed: __Treefarm-Lite__\interfaces.lua:10: attempt to index local 'seedInfo' (a nil value)""
Have a problem with Treefarm-lite with cursed gui, but is a little problem, if really need this now, can change control.lua on line 112 of Treefarm-lite version 0.1.1 for thisif glob.tf.playersData[event.element.playerindex].guiOpened and glob.tf.playersData[event.element.playerindex].guiOpened.equals(field.entity) thenBut this only solve the problem with clicking cursed gui, i don't know about secondary effects
without problem
TY, i think this works now.QuiglezGaming wrote:okay, so i updated cursed exp and treefarm, and im now getting this error "Unknown key:"Error while running the onload: __Cursed-Exp__\control.lua:2241: Error when running interface function treefarm_interface.addSeed: __Treefarm-Lite__\interfaces.lua:10: attempt to index local 'seedInfo' (a nil value)""
mmm what? sorry, i don't speak english, and i have some problems reading :psacrifice025 wrote:challenge accepted *puts on sunglasses* i will post somewhere next week how it went i never touched your mod lets change that ^-^
you can build 11 mines and 11 turrets, you need upgrade mines and turrets to build more than 2.flexoleonhart wrote:Hi. I've some problems with Exp. Can't get any exp with bow. Trying 2 or more new games with some mods. Also I can't build mines. I think limit buildings same to mines and turrets. That's why I can't build more then 1 building (I get 2 talents of 3 tie. buy 1 mine and 1 turret, but can place only 1 of them)
:O that is so advanced for you (?flexoleonhart wrote:Hi. I've some problems with Exp. Can't get any exp with bow. Trying 2 or more new games with some mods. Also I can't build mines. I think limit buildings same to mines and turrets. That's why I can't build more then 1 building (I get 2 talents of 3 tie. buy 1 mine and 1 turret, but can place only 1 of them)
For the begining i need 1 mine and 1 turret. i get 1 point in talent "Build mine" and 1 point in talent "build turret" fot it. Righit? When i done it, i place first turret. and next i trying place first mine. Game wrote me: "Cursed: need minimum 1 mine". But i have 1 of 2 point talent "buid mine"L0771 wrote:you can build 11 mines and 11 turrets, you need upgrade mines and turrets to build more than 2.
I can't use hardcorio, for this i can't test all modpack :p but i'll solve this for the next week.flexoleonhart wrote:Yes. That's right. I think it's bug.
Now i'm using supermodpack
I don't like mods with same caracteristics, and for this you have AdvancedEquipment, those stats are right, i've calculed the lvl of cursed armor with this, a cursed armor level 75 is like Advanced body armor mk2, in cursed can have better items than all, but are really expensive.flexoleonhart wrote:- in mod preset body armor with slots. can you add some MODs to armor, that can be added inside (like a shield, hp regen mod exemple)?
I like this idea, maybe for the next version i add a part of bonus experience for all mines depending of mining level. I can't give a bonus of speed, area or whatever, i can't edit the entity with the game started, for this i've created 50 differents entities, i delete and rebuild every mine with every upgrade or downgrade, but no one can see thisflexoleonhart wrote:- mining stat not actual in middle and end of the game. it can be reworked as a part of mines - exm. bonus mining speed to all mines and it obtain exp from cursed mines and from your own.
i'm sorry but i've created the wall , it work, from level 1 to 2 (lol), but from level 2 this loses exp every second and never can upgrade to lvl 3 (i think i've created 50 entities, i've never seen level 3 XD), maybe for the next week too, need some days in the wall, but for what i've tested, this is immortal mass if you gives resources, i don't know, but maybe can destroy a little segment for 3 seconds if destroy all the wall faster than mass move (is really faster)flexoleonhart wrote:- i saw option "build wall" - want want want!!! regenerative walls, that gain exp from damage that thay had. resource can be blood.
this is the same problem than mining drills, i can't modify the entity, maybe can change the attackspeed, is really low now, but the idea of cursed defense is set a tower and some basic defense closed, if the turret upgrades, have more damage than all, the same happen with the bow (and bow haven't limit of damage with range stat), but maybe can change the attack speed, only need do the animation faster.flexoleonhart wrote:- i think need rework system with damage. fisrt wave that atacked me had at least 8 mobs... bow have no damage and range. turret have no damage and range. to lvl up them need more talents...it's boring and i think it change nothing. I suggest to disable lvl limit by talent. talents may upgade range of turrets, or damage resist or damage done.