Re: Some Dry Stuff
Posted: Tue Nov 05, 2019 9:28 pm
OK. 38 MW usage and pollution is holding - even receding a little.
Changes made. Converted coal smelting to electric. Upgraded all assemblers from grey to blue (from 4/m pollution per machine down to 3/m). Got mining efficiency two so 20% less mining required. I definitely need more power to run 'clean', but the effect on pollution is noticeable in real time.
I figure though, once my tree pollution buffers are killed off the cloud will spread despite my efforts. Here is where the game might be improved if this is not in it anyway - There should be a recovery for trees that receive pollution under a specific unit/time threshold. In the real world trees are filters - up to a certain extent, and many will thrive in 'polluted' conditions provided it's not over the top.
I'm not sure I can get away with adding production, high tech and a rocket facility without problems running into me. Have to deal with the real world today but will think on it.
Further efficiencies could be gained by monitoring outputs and turning off portions of the factory when they're idle, but I suck at combinators so probably won't go that route. The exercise has had me looking at the details of each entity, and understanding the pros and cons of several a bit better, so there's that.
Changes made. Converted coal smelting to electric. Upgraded all assemblers from grey to blue (from 4/m pollution per machine down to 3/m). Got mining efficiency two so 20% less mining required. I definitely need more power to run 'clean', but the effect on pollution is noticeable in real time.
I figure though, once my tree pollution buffers are killed off the cloud will spread despite my efforts. Here is where the game might be improved if this is not in it anyway - There should be a recovery for trees that receive pollution under a specific unit/time threshold. In the real world trees are filters - up to a certain extent, and many will thrive in 'polluted' conditions provided it's not over the top.
I'm not sure I can get away with adding production, high tech and a rocket facility without problems running into me. Have to deal with the real world today but will think on it.
Further efficiencies could be gained by monitoring outputs and turning off portions of the factory when they're idle, but I suck at combinators so probably won't go that route. The exercise has had me looking at the details of each entity, and understanding the pros and cons of several a bit better, so there's that.