Re: [MOD 0.17] VehicleSnap
Posted: Sun Sep 14, 2025 4:21 pm
I'm not sure how i feel about the patch as in including it in or not. It's true the angles between cardinals and diagonals are off, i took a little screenshot of current rails:
My thought after was to record those key angles into a table and then interpolate current angle to closest from the table. It'd just be a table of 16 numbers.
But i never considered this mod to actually use more than 8 rail directions, the extra angles between were just for immersion. I set it to 8 in mod settings myself.
Your math is also something i don't follow 
My thought after was to record those key angles into a table and then interpolate current angle to closest from the table. It'd just be a table of 16 numbers.
But i never considered this mod to actually use more than 8 rail directions, the extra angles between were just for immersion. I set it to 8 in mod settings myself.