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				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 10:29 am
				by Jiryx
				Sorry for delay, vacation = more work after return and less time for fun.
Where can I send you my "upgraded" version of mod?
EDIT: Now I see you alredy made those changes... I am too late.
EDIT 2 

 : Reading through all those long post... looks like at least the icons should be usefull. 

 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 11:24 am
				by binbinhfr
				Jiryx wrote:EDIT 2 

 : Reading through all those long post... looks like at least the icons should be usefull. 

 
Hi Jiryx ! Yes, I was waiting for your icons 

You can send them as a zip file attached to your post in the forum.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 1:30 pm
				by Jiryx
				binbinhfr wrote:Jiryx wrote:EDIT 2 

 : Reading through all those long post... looks like at least the icons should be usefull. 

 
Hi Jiryx ! Yes, I was waiting for your icons 

You can send them as a zip file attached to your post in the forum.
 
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.
If you have added something else, I can create icons for that too, so they are all in same color on same level.
EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 1:37 pm
				by binbinhfr
				Jiryx wrote:binbinhfr wrote:Jiryx wrote:EDIT 2 

 : Reading through all those long post... looks like at least the icons should be usefull. 

 
Hi Jiryx ! Yes, I was waiting for your icons 

You can send them as a zip file attached to your post in the forum.
 
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.
If you have added something else, I can create icons for that too, so they are all in same color on same level.
EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
 
for ores where I did not design any icon yet, I automatically put the default dynamite-undefined.png as an icon.
So you can also colorized this one.
If you can, the best is to name the png : dynamite-N-ore  where N is the level forom 1 to 4 and ore the name of the ore.
ex: dynamite-2-coal.png
If you are using another naming method, I can adapt too.
Good idea to send me also the colored-only Dynamite.
Thanks guy, I'll credit you for this job ! 

 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 1:51 pm
				by Jiryx
				Its almost done. My naming method is dynamite-ore-N.
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 1:55 pm
				by Jiryx
				
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 2:16 pm
				by binbinhfr
				perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Wed Jul 20, 2016 2:44 pm
				by Jiryx
				binbinhfr wrote:perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
PhotoPhiltre 7 -> Mask around dynamite  -> Adjust color range 

 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 12:23 am
				by binbinhfr
				I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 4:48 am
				by steinio
				FYI: You can activate sulfur ore in Bob's Mods.
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 7:23 am
				by Jiryx
				binbinhfr wrote:I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
Sulfur ore is from bob ores, as steinio said, it is disabled by default. I like it, so I activated it.
Bobconfig/config.lua
Code: Select all
bobmods.config.ores.EnableSulfur = true
 
I will recolor the bob-dynamite icon today. I use 1.0.14, there are no agnel ores. I saw new version somewhere on thread, so I will look for it, download it a recolor those icons too. Probably also today.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 7:40 am
				by Jiryx
				Could you please send me your modified mod
I have send it as PM.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 7:43 am
				by binbinhfr
				ok for the sulfur.
Jiryx, here is very last version, with last icons (to colorize) and sulfur.
Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 8:09 am
				by Jiryx
				And here they are, Angels Ores icons... I am suprisingly productive today. 
 https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1
https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Thu Jul 21, 2016 8:19 am
				by binbinhfr
				ok thx, here is package updated, with locale and other minor things.
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Sat Jul 23, 2016 9:50 am
				by binbinhfr
				binbinhfr wrote:Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
factorio v0.13.10 released today and the bug was corrected : now dynamite localised names are correctly automatically generated in all tiers as an item, recipe or entity. No need to reload the mod, just upgrade factorio.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Sat Jul 23, 2016 10:43 am
				by epsinator
				Hello, I have a problem with  the "wipe" dynamite. I cannot craft it since it requires 0x explosive and 0x sulfur. I presume the issue is along these lines:
Code: Select all
[[[[dynamites.lua]]]
function add_dynamite_level( ore, level, pic_undefined )
(...)
	elseif ore == "wipe" then
		dyna_ingredients = {{"explosives",1*level},{"sulfur",1*level}}
(...)
-- wipe
add_dynamite_level( "wipe", 0, false )
I suggest something like:
Code: Select all
-- wipe
add_dynamite_level( "wipe", 1, false )
or
Code: Select all
	elseif ore == "wipe" then
		dyna_ingredients = {{"explosives",1},{"sulfur",1}}
Anyhow, can someone fix this ?
Thanks in advance,
____________
epsislow
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Sat Jul 23, 2016 11:42 am
				by binbinhfr
				ooops, yes, I miss this one 
 
new version, please update on the portal.
 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Sun Jul 24, 2016 9:05 am
				by Airat9000
				please add to bob ores . yiuki nucular! thanks!
			 
			
					
				Re: [MOD 0.12+] Mining Tools - resources generation
				Posted: Sun Jul 24, 2016 9:44 am
				by binbinhfr
				Airat9000 wrote:please add to bob ores . yiuki nucular! thanks!
Bob ores are already supported. Check. They should appear as dynamites.
I integrate the 2 yuoki resources (Durotal and Nuatreel) and publish it in a few moments.