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Re: Friday Facts #131 - Roadmap shuffle
Posted: Tue Mar 29, 2016 9:17 am
by cpy
I still prefer that module replacer mod that can remove or add or change just modules. But still it's nice to have at least blueprints.
I don't worry much about features, because with mods you already can have factorio 0.15 if you just imagine it.
What i'm most excited about in next version? Nuclear power mod that is on hold until 0.13 starts. Yeah that, i don't care much about other features because there are mods that do that, except for trains, they are really neat feature. Track building with FARL, module replacement mod you name it we have it.
Need combat overhaul? Try hardcorio.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Tue Mar 29, 2016 9:42 am
by MalcolmCooks
Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same.

- picard.gif (431.33 KiB) Viewed 10018 times
Re: Friday Facts #131 - Roadmap shuffle
Posted: Tue Mar 29, 2016 9:47 am
by ratchetfreak
I would definitely like it if they added at least the features to support fluid wagons in mods natively (without the current hacks) even if the art and such weren't finished.
for example by letting the mod select which type of entity it represents and for select entities letting it be active while moving (like logistics chests if speed < logistics robot speed)
there are more things that really need more native plumbing like better power gen options (at least a way to send power to the grid) and more options for entity power sources, like a power property in the entity that lets you select infinite, burner, grid, solar or a custom buffer-based
another example is having a way to properly interact with the circuit network, setting the output on a connection and querying the input.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Tue Mar 29, 2016 9:05 pm
by vaderciya
ratchetfreak wrote:I would definitely like it if they added at least the features to support fluid wagons in mods natively (without the current hacks) even if the art and such weren't finished.
for example by letting the mod select which type of entity it represents and for select entities letting it be active while moving (like logistics chests if speed < logistics robot speed)
there are more things that really need more native plumbing like better power gen options (at least a way to send power to the grid) and more options for entity power sources, like a power property in the entity that lets you select infinite, burner, grid, solar or a custom buffer-based
another example is having a way to properly interact with the circuit network, setting the output on a connection and querying the input.
I definitely agree with everything you're saying. We need these things now, and at least some progress or something about better power options, all we have is 2. It seems like with all the knowledge we have of multiple giant factorios we'd have better knowledge of how to power said factories
Re: Friday Facts #131 - Roadmap shuffle
Posted: Wed Mar 30, 2016 5:01 pm
by Maharaja
Hello dev team
your talking about a Blueprint book in Friday Facts #131
will be nice if the book wil be server wide if someone is hosting one
also let us name the blueprint when we make 1 so its eazy to lookup when we have like over a hundred blueprints
i realy like the things your doing with 0.13 and cant w8 to test it so how do i get the beta brance

Re: Friday Facts #131 - Roadmap shuffle
Posted: Wed Mar 30, 2016 5:54 pm
by ske
Maharaja wrote:will be nice if the book wil be server wide if someone is hosting one
also let us name the blueprint when we make 1 so its eazy to lookup when we have like over a hundred blueprints
Two very good ideas, be sure to post them in "Ideas and Suggestions" if 0.13 is released without them.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Wed Mar 30, 2016 5:59 pm
by Maharaja
ske wrote:Maharaja wrote:will be nice if the book wil be server wide if someone is hosting one
also let us name the blueprint when we make 1 so its eazy to lookup when we have like over a hundred blueprints
Two very good ideas, be sure to post them in "Ideas and Suggestions" if 0.13 is released without them.
i will do that xD ^^ hope a dev will read this and will think about it right away
Re: Friday Facts #131 - Roadmap shuffle
Posted: Wed Mar 30, 2016 11:13 pm
by Vearde
Hi guys I only just found the game. But I'm reading on wiki that there will be a second end game but it's not mentioned in the fff but can't find any thing about it in the fffs .
So is it coming and when I ff anyone knows this
Great game BTW.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Thu Mar 31, 2016 9:22 am
by TN_Creator
That's a lot of good news!
i'm not fond of achievements but the icons are epic!
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 3:58 am
by seronis
Especially the "so long and thanks for all the fish" i beat the game icon.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 7:45 am
by Tepalus
Once again friday, one again waiting for the News
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 10:35 am
by Gecko
Tepalus wrote:Once again friday, one again waiting for the News
You know I just came here to say the same!
The icons are a great piece of art! I had to smirk about the ~Hitchhiker analogy.
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 11:53 am
by Tepalus
Nice!
But i'm very afraid of what will happen today...because it's the 1th april, so probably we have to read the news with more salt than usually?!

Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 11:56 am
by Neotix
The best joke is when you tell the truth and everybody think that is a joke

Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 12:04 pm
by Tepalus
As it happens in annother forum of annother game (multiplayer) rightn ow at the moment ^^
But there it is very funny because this month, there are some huge changes (alpha) and nobody knows what's real and what isn't everytime the developers say something there. Funny to watch indeed!
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 2:49 pm
by Ojelle
Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore

Edit: wont post about it as long as you dont want to ^^
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 2:54 pm
by Zeblote
Ojelle wrote:Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore

Edit: wont post about it as long as you dont want to ^^
Well, most of that thing was clearly an april fools joke so not much is lost by not reading it

Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 2:58 pm
by Ojelle
Zeblote wrote:Ojelle wrote:Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore

Edit: wont post about it as long as you dont want to ^^
Well, most of that thing was clearly an april fools joke so not much is lost by not reading it

Shht!
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 3:41 pm
by Ojelle
And now 129,130 and 131 are gone too?
Re: Friday Facts #131 - Roadmap shuffle
Posted: Fri Apr 01, 2016 3:56 pm
by diego-fm
i'm guessing this happened:
And then it got out of hands and the fire spread

like the forest fire in previous FFF
Anyway, too bad of an April Fool that you regreted it the moment it went live?
