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Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.24

Posted: Fri Jul 08, 2016 5:15 am
by justarandomgeek
Oh neat! I guess I should write up some notes on blueprint generating scripts though, now that every exported print won't automatically be an example script! :)

If anyone has a *huge* number of blueprints in 0.12 foreman format and doesn't mind sharing a some examples (so I can see what needs fixing), I can try to make an "adapter" script for it.

Re: [MOD 0.12|0.13] Foreman - Blueprint Manager 0.1.25

Posted: Sun Jul 10, 2016 10:48 am
by luma88
Hey Choumiko! First of all, thank you very much for all your great mods. I use nearly all of your mods :P

For this reason, I'll upload the German localization/translation file for the BP Manager here to help you a little bit too.

Best wishes,
luma

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.24

Posted: Wed Jul 13, 2016 10:06 pm
by Choumiko
Updated to Foreman 0.2.1
  • added support for blueprint books
  • clicking the + button with a blueprint book adds the active blueprint only
  • New feature: export/import all blueprints to/from a single file
  • added tooltips for buttons
  • added settings button:
    • added setting to overwrite blueprints if no empty blueprint is found when loading a string
    • display count setting: How many blueprints to show befor scrolling
  • added sprite buttons
luma88 wrote:For this reason, I'll upload the German localization/translation file for the BP Manager here to help you a little bit too.
Ugh, crap, i just made a new release.. :shock:
I'll add it to my version right now, next release will then have it included.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.1

Posted: Thu Jul 14, 2016 2:55 am
by Nexela
Awesome update as usual! Now if we only had the option to flip bps horizontally and vertically without having to resort to a second mod :)

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.24

Posted: Thu Jul 14, 2016 10:16 am
by Choumiko
Updated to Foreman 0.2.2
  • fixed importing books from string not working. Books from 0.2.1 have to be exported again for the string to work
  • Changed L button to load blueprint string, exported books or the string created by the E button
  • added german translation by luma88
  • removed debug log
Nexela wrote:Awesome update as usual! Now if we only had the option to flip bps horizontally and vertically without having to resort to a second mod :)
Is that a feature request? :D

I have some additional ideas, which i might add after cleaning up the mess the code is right now. There's only really one button needed to add a blueprint/book to Foreman and one button to export any sort of string, so the main buttons can be reduced a bit.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.24

Posted: Sat Jul 16, 2016 12:58 pm
by Choumiko
Updated to Foreman 0.2.3
  • added Hotkey to clear blueprint book on the cursor (default Shift + right click, must be enabled in the settings!)
  • added option to move the loaded blueprint when the load blueprint button is clicked with an empty cursor
  • load a single blueprint into a book when 'load blueprint' button is clicked with a blueprint book with an empty blueprint in the active slot
  • added missing tooltips to buttons

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Tue Jul 19, 2016 1:02 pm
by TheTom
Can I please have a download location for the last version working with Factorio 0.12?

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Tue Jul 19, 2016 6:04 pm
by credomane
TheTom wrote:Can I please have a download location for the last version working with Factorio 0.12?
0.2.x is the start of the 0.13 compatible Foreman versions.
So I believe 0.1.24 is the last one for 0.12.
Otherwise use pre-release 0.1.23 as I know that worked in 0.12.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Tue Jul 19, 2016 6:48 pm
by Choumiko
Yes, 0.1.24 is the last version for Factorio 0.12

I added a link to it in the first post.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Jul 24, 2016 12:34 pm
by vidjunkie
Great mod!

Unfortunately after the latest update I cannot import a blueprint from the toolbar. I keeps responding the string is empty as it should be for a toolbar input. Please advise.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Jul 24, 2016 8:56 pm
by Choumiko
vidjunkie wrote:Great mod!

Unfortunately after the latest update I cannot import a blueprint from the toolbar. I keeps responding the string is empty as it should be for a toolbar input. Please advise.
I changed it so that you can click the + button with the blueprint on your cursor to import it. Seems i forgot to readd the old way. Not sure if i should add it back in, since in a lot of cases (at least for me) you have to move the blueprint from your main inventory to your quickbar, make sure it's the first one and then import it. Whereas importing it only from the cursor takes always 2 clicks.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Mon Jul 25, 2016 2:34 am
by Nexela
Choumiko wrote:I changed it so that you can click the + button with the blueprint on your cursor to import it. Seems i forgot to readd the old way. Not sure if i should add it back in, since in a lot of cases (at least for me) you have to move the blueprint from your main inventory to your quickbar, make sure it's the first one and then import it. Whereas importing it only from the cursor takes always 2 clicks.
Makes more sense this way, makes sure you always import the right one too!. Loading to a blueprint should be the same way, take the blueprint (or book) and click on the button

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Mon Jul 25, 2016 3:01 am
by vidjunkie
TY !!!

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Aug 07, 2016 6:17 am
by justarandomgeek
It seems loading scripts was broken along the way when you rearranged things, and I'm not sure I understand the new structure well enough to fix it... Any chance I could have that back? :D

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Fri Aug 19, 2016 11:49 am
by waduk
Two question, well actually three but the last one probably have to use workaround:
  1. What fix position does ?
  2. What allow scripts does ?
  3. How to import 0.12 to 0.13 blueprint ? Export them one by one then import them one by one ?

Can you add flipper ? No flipper in mod portal, the one that have flipper function is also a blueprint manager(Killkrog's ), but i prefer to only use Foreman.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sat Aug 20, 2016 11:56 pm
by impetus maximus
hello

i'm trying to download your mod (0.2.4) from the download page, but it keeps failing.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Aug 21, 2016 1:26 am
by Nexela
waduk wrote:What fix position does ?
Fixes positions in older blueprints, Generally speaking you should not need to use this
What allow scripts does ?
Scripts can be attached to blueprints, If this is needed the author of the specific blueprint will let you know
How to import 0.12 to 0.13 blueprint ? Export them one by one then import them one by one?
It might be possible to export/import them all at once but can't remember that far back :)
Can you add flipper ? No flipper in mod portal, the one that have flipper function is also a blueprint manager(Killkrog's ), but i prefer to only use Foreman.
Seconded! This would be a nice addition
impetus maximus wrote:i'm trying to download your mod (0.2.4) from the download page, but it keeps failing.
I just downloaded from https://mods.factorio.com/mods/Choumiko/Foreman and it is working for me, make sure you are logged in to the portal, you might have to close and reopen your browser

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Aug 21, 2016 1:35 am
by impetus maximus
Nexela wrote:
impetus maximus wrote:i'm trying to download your mod (0.2.4) from the download page, but it keeps failing.
I just downloaded from https://mods.factorio.com/mods/Choumiko/Foreman and it is working for me, make sure you are logged in to the portal, you might have to close and reopen your browser
i'm logged in. just tried again and it's failing. how big is the file? it's showing 85.8KB.

thanks

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Aug 21, 2016 1:51 am
by Nexela
That is the size I get when downloaded. Not sure what the problem is.

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

Posted: Sun Aug 21, 2016 2:14 am
by impetus maximus
wierd. i have no problem downloading files from other sites. tried a dif mod dowload and it failed too. can you upload it to a dif host please?