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Re: [MOD 0.12.11+] Blueprint String
Posted: Sun May 22, 2016 3:41 pm
by bNarFProfCrazy
Is there an option to disable the upgrade button?
Because I don't have any outdated strings. And there are quite a lot plugins that add something to the screen.
Re: [MOD 0.12.11+] Blueprint String
Posted: Fri Jun 03, 2016 11:22 pm
by CrazyMark
I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?

Re: [MOD 0.12.11+] Blueprint String
Posted: Fri Jun 03, 2016 11:53 pm
by silverkitty23
CrazyMark wrote:I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?

OS?
If you're using win7, I can tell you were it is on my computer:
c:\Users\silver\AppData\Roaming\Factorio\mods
"silver" would obviously be different for you
AppData is a hidden folder so you need to tell the file browser to show you hidden files if you want to click through to it - for win7 that means opening the file browser, selecting the "Organize" menu, then "Folder and search options" then going to the 'View' tab in the popup, then changing the radio under "Hidden files and folders" to "show..."
Re: [MOD 0.12.11+] Blueprint String
Posted: Sun Jun 05, 2016 7:22 pm
by Adael
CrazyMark wrote:I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?

For future reads, you can also use the variable for application data. Start -> Run (or WIN+R) and paste:
Re: [MOD 0.12.11+] Blueprint String
Posted: Sat Jun 18, 2016 6:01 pm
by Masterfox
Does this also work with other mods(namely the Color coding lite mod)?
Re: [MOD 0.12.11+] Blueprint String
Posted: Sat Jun 18, 2016 9:19 pm
by DaveMcW
Yes, but you can only share colored blueprint strings with other people who have both mods installed.
Re: [MOD 0.12.11+] Blueprint String
Posted: Tue Jun 28, 2016 1:23 pm
by ChurchOrganist
Will you be upgrading this to be compatible with 0.13??
Re: [MOD 0.12.11+] Blueprint String
Posted: Tue Jun 28, 2016 3:18 pm
by Schorty
ChurchOrganist wrote:Will you be upgrading this to be compatible with 0.13??
Hi there. I just fixed the mod, because I wanted to it too. So I uploaded it:
https://www.dropbox.com/s/ur5qwsjuqcrkw ... 2.zip?dl=1
There you go
@Dave
You can use this version, if you want. I just removed the requires "defines" and added the supported factorio-version to the info.json
Edit: nvm, I get some Errors, when trying to import blueprint strings, but I cant figure out, why that is. Dave has to fix it himself, I guess. Sorry :/
Re: [MOD 0.12.11+] Blueprint String
Posted: Wed Jun 29, 2016 10:13 am
by ChurchOrganist
Schorty wrote:Edit: nvm, I get some Errors, when trying to import blueprint strings, but I cant figure out, why that is. Dave has to fix it himself, I guess. Sorry :/
Yup - there are a lot of changes in modding structure with 0.13 which means that calls to certain data structures now will not work.
Even established console commands are returning errors.
I may have a go myself if I can get my head around the code.
Re: [MOD 0.12.11+] Blueprint String
Posted: Wed Jun 29, 2016 2:33 pm
by DaveMcW
0.13 version is available
here.
Re: [MOD 0.12.11+] Blueprint String
Posted: Wed Jun 29, 2016 4:29 pm
by ChurchOrganist
DaveMcW wrote:0.13 version is available
here.
That was fast work
So now we will see if my collection of 0.12 blueprints works in 0.13

Re: [MOD 0.12.11+] Blueprint String
Posted: Thu Jun 30, 2016 6:36 pm
by kaleb_boren
possibly becuase the new rail mechanic youll have to reproduce in 0.13 for use in that version
Re: [MOD 0.12.11+] Blueprint String
Posted: Thu Jun 30, 2016 6:39 pm
by kaleb_boren
DaveMcW wrote:0.13 version is available
here.
is there a version download with out the mod portal i glitched my login
Re: [MOD 0.12.11+] Blueprint String
Posted: Sun Jul 03, 2016 1:34 pm
by vladdu
Hi!
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad
Re: [MOD 0.12.11+] Blueprint String
Posted: Tue Jul 05, 2016 8:01 am
by Optera
I get messages like "Blueprint icon error: __blueprint-string__/control.lua.130: unknown item name: straight-rail" when importing .12 strings in .13
Could you add a migration for .12 strings to .13?
Re: [MOD 0.12.11+] Blueprint String
Posted: Tue Jul 05, 2016 3:25 pm
by DaveMcW
What version of the mod are you using? Can you post the string that isn't working?
Re: [MOD 0.12.11+] Blueprint String
Posted: Tue Jul 05, 2016 7:51 pm
by Optera
DaveMcW wrote:What version of the mod are you using? Can you post the string that isn't working?
I'm using 3.0.1
Edit: nevermind you fixed it in 3.0.2. I didn't notice the newer release.
Re: [MOD 0.12.11+] Blueprint String
Posted: Sun Jul 10, 2016 12:27 pm
by zanven
Great mod, any chance eventually you plan on making this able to make blueprint book strings? which i guess could be as simple as needing a full book with blanks (or as many as required for the string) and using a special token to identify each string as they would be concatinated together and auto applied in sequence if it is at all possible with the api.
i just want to easily fill books on new plays hehe

.
Re: [MOD 0.12.11+] Blueprint String
Posted: Sun Jul 10, 2016 1:38 pm
by madtulip
- holding bluepirnt
- clicking blue disk icon
- entering "123"
-> 123.txt saved to 'script-output/blueprint-string'.
However no file is created in that location. That was working before - ive got some old blueprints in there. The folder is flaged read only (like appdata and all subfolders). Running windows 10, lastest unstable of factorio, latest version of the bluestring mod.
What to do?
Re: [MOD 0.12.11+] Blueprint String
Posted: Sun Jul 10, 2016 1:41 pm
by madtulip
got it. had to delete "blueprint-string" subfolder of script-output/.