Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Posted: Fri Aug 08, 2025 9:36 pm
Quality is an optional mechanic; it is not required nor meant to be a trivial upgrade. As I mentioned to you on another thread, quality isn't about gambling. It is about creating huge industry to supply the resource sink of quality. It doesn't matter if it is random or deterministic.Green Cat wrote: Fri Aug 08, 2025 9:10 pmWow. So let me see if i understood correctly: We paid real money to get access to quality. And the issues is we can have access to quality??????????? Ahhh yes, I forgot, the dev forced us to GAMBLE in Factorio. Or else no quality.jaylawl wrote: Wed Dec 18, 2024 7:44 pm It isn't possible, because that would mean you just need 1 legendary seed each to have an infinite supply of any legendary quality item that can be made with those. It would be akin to having an ore patch from which you will mine 100 % legendary ore.
Before start of a game, tick box: seeds don't growth same quality plant. Untick this: seeds will growth same quality plants (and some achivements won't be obtainable or whatever) = we finally can get access to quality, you know, that thing that we paid for. And insted of creating how many tens and tens of recycle factories to get quality, we plant and growth them? This sound amazing!!
By the time you have access to legendary quality, you can already get legendary stuff, you only need to put them down to the trash, to destroy them, because in Online games with gamble elements, that how you play. But in Factorio? no. No one asked to get indirectly, actually you know what, you can't get enough legendary without mods or recycle, so we are actually directly forced to gamble.
We are forced to create factories of gambling and more gambling. Everything we constructed we need to reconstruct but in a way to gamble to get higer quality.
Do you know what people would love? the fact that you only need to replace the common quality to legendary and nothing else needs to be redone in your factory.
Insted of your factory to be a waste managment facility, just because the dev force us to gamble, Gleba could become one of the most Epic addition of this PAID Dlc because all the core materials will come from there.
And guess what, you will still need to create waste managment and recycling gambling facilities since not everything can be produced on Gleba. And here comes another thing you did not take in account. Even if everything we growth at Gleba is 100% legendary, how many items will we still need to somehow get to legendary level because we can't get it on Gleba? AH yes, a small amount because of the 100% legendary plants VS EVERYTHING.
No one asked for gambling in factorio