Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Posted: Thu Nov 14, 2024 11:49 am
And that's still more than the 0 they had a few years ago (if you remember the job postings they did).
www.factorio.com
https://forums.factorio.com/
Its not the matter of user size but the sheer matter if the product is offered as working on the Mac OS.Xorimuth wrote: Thu Nov 14, 2024 11:46 amEven only 1 dev out of 30 is probably still greater than the proportion of Mac players to total playersbrunzenstein wrote: Thu Nov 14, 2024 11:39 amIt seems to me that the whole factorio developer team has very limited resources for the AppleOS.Oleg_7777776 wrote: Thu Nov 14, 2024 11:20 am AAAAAAAAA, it seems to me that we will soon be left without MAC OS support. Let's live together comrades
It is rumored that only one single developer is responsible for the whole Apple environment.
I would love to be proven wrong - @posila?
(Not to mention that only ~half of those 30 are programmers, the other half are GFX/sound/devops/websites)
I sign that!Akyri wrote: Thu Nov 14, 2024 12:33 pm
I would love to just be able to play standard Factorio again under the conditions I used to. I truly hope this issue can be resolved soon.
I have the M3 Pro 18 gb, the same problem on the M4, and the M3 Max with 64 gb. The symptoms are a drop in FPS. There may be an epidemic. The intended treatment is described earlier. we are waiting for the doctors from WUBE.Panzerknacker wrote: Thu Nov 14, 2024 3:02 pm Yeah I was also aware people are not talking gigabases here but new saves. I also owned a M1 macbook before and I know it's a powerful little machine, it ran DOTA2 better than my Steam Deck even tho the game is x86 code being emulated on Rosetta. Factorio also ran great, back then it was still the x86 version, now we even have a native ARM build.
If it's stuttering on new maps something must be wrong. Maybe it has something to do with the M1 sharing memory between CPU/GPU and the increased memory usage from Space Age.
People that are having issues, how much memory does your machine have?
posila wrote: Thu Nov 14, 2024 10:23 am
Dear Sir,
As a dedicated supporter since 2016, I wish to express my concerns respectfully. The urgent pleas for assistance from the Factorio/Mac community make it difficult to understand why there are currently no open positions listed on the company's website.
Considering the substantial cash flow generated from the latest release, it seems there should be sufficient resources to bring on additional support, even if temporarily—perhaps even someone as high-profile as Tim Cook (just a lighthearted suggestion).
Thank you for your attention to this matter.
Wube sees 600 open issues with the game and is not bothered and believes it will be close to zero in couple of months. Wube is not irritated. I, on the other hand, am hurt and depressed, which occasionally manifests through anger. I feel there is an assumption, 2D graphics is automatically faster than 3D and therefore 2D game like Factorio should be fast to render without any effort on the developer part. And think this feeling of mine is not completely baseless, because even kovarex says they started Factorio in 2D, because they wanted to render large scale bases fast. I can't speak for other devs, so I'll speak just for myself - I was not making game I wanted to make, I was making a game I thought I was expected to make. On one side I think players expect the game to run fast even on old hardware (I am not saying Apple Silicon is old HW) and on the other side artists want to make beautiful game and expect me to add features they can use to realize their vision. And it took lot of effort and compromises, to make the rendering raise its requirements just a little bit. I did some mistakes, a change that I thought was both engine improment and also optimization is not optimization at all for integrated GPUs (including Apple Silicon)... I am working on adding option for this change for 2.0 and at least partially for Space Age (Vulcanus kind of requires it). The game performs on M1 Macbook Air as well as I expected it to perform on that machine, so I thought I also met player's expectations. It was hard for me to find out I did not, and I feel like lot of emotions oozes from discussions around this topic - lot of disappointment from unmet expectations, possibly people feel like they are not being seen or heard, or that nobody cares about their experience. Which in turn makes me feel like my efforts are not seen and appreciated, and I feel like some people are saying that we don't care about game performance anymore, and this feeling of mine triggers me, because you have no idea what could have been if I didn't care.collinvandyck wrote: Thu Nov 14, 2024 2:10 pm ... but it also feels like wube is a bit irritated by the well-intentioned peanut gallery here and in the other adjacent threads, which doesn't feel great, but maybe i'm misreading the tone.
Thank you, it means a lot to me.
What I don't understand, given the current state of Mac integration and development, is that the official Factorio website, which is supposed to list job openings when available, still shows no open positions.posila wrote: Fri Nov 15, 2024 2:19 pmThank you, it means a lot to me.
To clarify, I am not the Mac guy ... I am OpenGL/DirectX/graphics subsystem guy ... and so far this seems to "fall into my department"
brunzenstein wrote: Sat Nov 16, 2024 12:25 pmposila wrote: Fri Nov 15, 2024 2:19 pmThank you, it means a lot to me.
To clarify, I am not the Mac guy ... I am OpenGL/DirectX/graphics subsystem guy ... and so far this seems to "fall into my department"
What I don't understand, given the current state of Mac integration and development, is that the official Factorio website, which is supposed to list job openings when available, still shows no open positions.
Oleg_7777776 wrote: Mon Nov 18, 2024 11:51 ambrunzenstein wrote: Sat Nov 16, 2024 12:25 pmposila wrote: Fri Nov 15, 2024 2:19 pmThank you, it means a lot to me.
To clarify, I am not the Mac guy ... I am OpenGL/DirectX/graphics subsystem guy ... and so far this seems to "fall into my department"
What I don't understand, given the current state of Mac integration and development, is that the official Factorio website, which is supposed to list job openings when available, still shows no open positions.
I think the developers know how to fix the bug and fix it. or they don't know, and they don't fix it. 50/50
I understand your frustrating, but have a look at @posila's most recent posts. The team is clearly under a lot of stress, and unkind posts like this will likely stress them out and make them more defensive. That is not the path to convincing them to prioritize our needs with a company of this size that seems to be run on passion and good will.brunzenstein wrote: Sat Nov 16, 2024 12:25 pm What I don't understand, given the current state of Mac integration and development, is that the official Factorio website, which is supposed to list job openings when available, still shows no open positions.
Thank you for the support. Yes, my perception of things is definitelly clouded, that's without question. So I am sorry for overreacting to things.Var18 wrote: Mon Nov 18, 2024 10:58 pm @posila I'm sorry to see you feel so criticized and defensive about this issue, perhaps you are once bitten twice shy about interacting with the community demanding a fix. It's tough to be a dev and prioritize things! That said, I think your defensiveness has clouded your judgement a bit—you seemed to think we are demanding super high quality performance and optimization for macOS even with bad hardware. I think it's clear from this thread we are reporting unexpectedly below average performance with external monitors... this seems like a weird edge case instead of some fundamental macOS optimizations, especially since it is happening on brand new saves with very few sprites.
Thank you for your helpful post.posila wrote: Tue Nov 19, 2024 1:30 pm
Thank you for the support. Yes, my perception of things is definitelly clouded, that's without question. So I am sorry for overreacting to things.