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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun May 26, 2019 4:17 pm
by Irsmert
Cool, this game just keeps getting better and better.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed May 29, 2019 10:33 am
by AmatorPhasma
kingarthur wrote: Sun May 26, 2019 10:20 am yay me i problem i dont have to fix...
If it is my mod, I will fix it :)
As long as your compatibility mod doesn't overwrite it at the and back in the final stage, otherwise I need to poke you.
kingarthur wrote: Sun May 26, 2019 10:20 am ...not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will also probably need adjusted if youve changed the steam temps as it was set to 165 degrees
Good to know, I will look into it, I have to do it also for Bobs oil/fluid boiler/generator.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed May 29, 2019 4:35 pm
by YunoAloe
O, the rare earth deadlock's been finally fixed? Niice!

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 30, 2019 6:08 pm
by nfelddav
current py mods + aai-industry gives
"technology with name 'glass-processing' does not exist

Source: Optics (technology)."

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 30, 2019 8:25 pm
by trailertrash13
OMG thank you so much now i can play my save again. full angels full bobs and full py all seems to be working. you magnificent bastard you

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 31, 2019 12:36 am
by Dadzooks
nfelddav wrote: Thu May 30, 2019 6:08 pm current py mods + aai-industry gives
"technology with name 'glass-processing' does not exist

Source: Optics (technology)."
I also ran into this error. Downgrading to the last version of PyCTBaA fixed it for me, for now.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 31, 2019 2:31 am
by alercah
Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 31, 2019 4:55 am
by kingarthur
alercah wrote: Fri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
Well theres not really a good setup right now if you have pyro added and py ores left in the world gen.

The games default ore gen system doesnt really doesn't handle the number of ores very well.

I would suggest using the settings and turning most of py ores off as they can be refined from Angel's ores.

Or wait as I'm starting on redoing the ore gen with my own system like the way rso handles it to better control it with so many different ores

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 31, 2019 11:21 am
by YunoAloe
alercah wrote: Fri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
Add double or triple rare earth, molybdenum and kimberlite. The rest is good enough, if using RSO. I think I have all ores except duplicates on. I cheated my rare earth and kimberlite 10 times though, when after 150+ hours in I found out they're too rare, will probably do this also to molybdenum. I play with SpaceX and on a very hard to expand map though, so for default worldgen 2-3 times would be optimal, thinking purely about proportions.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 3:16 am
by katalex
Hello,
I have next problem, I don't know exactly which mod to blame for this error
Bug2.jpg
Bug2.jpg (32.18 KiB) Viewed 7766 times

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 3:22 am
by kingarthur
katalex wrote: Sat Jun 01, 2019 3:16 am Hello,
I have next problem, I don't know exactly which mod to blame for this error
Bug2.jpg
Probably me. if pycoaltbaa is involved then its probably a good bet its my fault.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 3:40 am
by katalex
Hello kingarthur,
By exceptions established that is to blame AAI mods. :o
17.45, only angels+bobs+pyanodons+AAI+APM.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 9:37 am
by katalex
Yes, aai+apm+angels+bobs mod - ok.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 9:54 am
by kingarthur
katalex wrote: Sat Jun 01, 2019 9:37 am Yes, aai+apm+angels+bobs mod - ok.
ive already found the issue and will have a fix soonish. like within a day

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 3:27 pm
by Orris
Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.

at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.

i use all bobs+angels+clowns+aai+py+yuoki

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 9:09 pm
by kingarthur
Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.

at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.

i use all bobs+angels+clowns+aai+py+yuoki
It's not supposed to be merged. They are seperate things. The lab is supposed to have a extra slot to put the science pack in.

Can you send a copy of your save file. Itll make it easier to see why it's not working

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 9:45 pm
by Orris
kingarthur wrote: Sat Jun 01, 2019 9:09 pm
Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.

at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.

i use all bobs+angels+clowns+aai+py+yuoki
It's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.

Can you send a copy of your save file. Itll make it easier to see why it's not working
yeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the lab

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Jun 01, 2019 10:38 pm
by kingarthur
Orris wrote: Sat Jun 01, 2019 9:45 pm
kingarthur wrote: Sat Jun 01, 2019 9:09 pm
Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.

at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.

i use all bobs+angels+clowns+aai+py+yuoki
It's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.

Can you send a copy of your save file. Itll make it easier to see why it's not working
yeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the lab
ok thanks ill look into asap

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Tue Jun 04, 2019 7:48 pm
by katalex
Hello again,
optic_bug.jpg
optic_bug.jpg (35.45 KiB) Viewed 7459 times
Is the mistake still there? :(

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri Jun 07, 2019 2:30 pm
by Orris
kingarthur wrote: Sat Jun 01, 2019 10:38 pm
Orris wrote: Sat Jun 01, 2019 9:45 pm
kingarthur wrote: Sat Jun 01, 2019 9:09 pm
Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.

at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.

i use all bobs+angels+clowns+aai+py+yuoki
It's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.

Can you send a copy of your save file. Itll make it easier to see why it's not working
yeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the lab
ok thanks ill look into asap
Hi there! :) thx for your time and sorry for nudging.... but any news? the problem is still exist unfortunately :cry: