Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Posted: Sun May 26, 2019 4:17 pm
Cool, this game just keeps getting better and better.
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If it is my mod, I will fix it
Good to know, I will look into it, I have to do it also for Bobs oil/fluid boiler/generator.kingarthur wrote: Sun May 26, 2019 10:20 am ...not sure if you have noticed but we just added a oil/ fluid based boiler to pyph recently that will also probably need adjusted if youve changed the steam temps as it was set to 165 degrees
I also ran into this error. Downgrading to the last version of PyCTBaA fixed it for me, for now.nfelddav wrote: Thu May 30, 2019 6:08 pm current py mods + aai-industry gives
"technology with name 'glass-processing' does not exist
Source: Optics (technology)."
Well theres not really a good setup right now if you have pyro added and py ores left in the world gen.alercah wrote: Fri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
Add double or triple rare earth, molybdenum and kimberlite. The rest is good enough, if using RSO. I think I have all ores except duplicates on. I cheated my rare earth and kimberlite 10 times though, when after 150+ hours in I found out they're too rare, will probably do this also to molybdenum. I play with SpaceX and on a very hard to expand map though, so for default worldgen 2-3 times would be optimal, thinking purely about proportions.alercah wrote: Fri May 31, 2019 2:31 am Does anyone have a recommendation for ore generation settings that works well in ABPy? Looking at a default-generated map, it's weird to see tons of tin and lead but not a lot of the critically-needed Angel resources. Or is it just better played without Angel's refining?
Probably me. if pycoaltbaa is involved then its probably a good bet its my fault.katalex wrote: Sat Jun 01, 2019 3:16 am Hello,
I have next problem, I don't know exactly which mod to blame for this error
Bug2.jpg
ive already found the issue and will have a fix soonish. like within a day
It's not supposed to be merged. They are seperate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
yeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: Sat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working
ok thanks ill look into asapOrris wrote: Sat Jun 01, 2019 9:45 pmyeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: Sat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working
Hi there!kingarthur wrote: Sat Jun 01, 2019 10:38 pmok thanks ill look into asapOrris wrote: Sat Jun 01, 2019 9:45 pmyeah sure attached, then my problem is that the lab doesnt have room for science 0 and that i cant actually craft the automation pack but at least i can put it in the labkingarthur wrote: Sat Jun 01, 2019 9:09 pmIt's not supposed to be merged. They are separate things. The lab is supposed to have a extra slot to put the science pack in.Orris wrote: Sat Jun 01, 2019 3:27 pm Hey! thx for the great work, i got some issue with the 0 science pack, someway somewhy it didn't merged well, i still can craft "Unknown key: item-name.sience-pack-0" it didn't merged with automation pack.
at the research tab i need both red automation pack and science 0 pack, but i cant actually place the science 0 into the lab there is no place for it.
i use all bobs+angels+clowns+aai+py+yuoki
Can you send a copy of your save file. Itll make it easier to see why it's not working