Re: pY Alien Life - Discussion
Posted: Sat Nov 14, 2020 11:38 pm
Came to write the same thing.It's right where I'm up to lol
its fixed for you though now right?mrbaggins wrote: Sat Nov 14, 2020 11:38 pm Came to write the same thing.It's right where I'm up to lol
Thanks for this fix. Unfortunately, it looks like to make the honey I need my initial Arqad Empty Honeycombs. Those require Wax which is part of Arqad - Stage 2. So it still looks like it is deadlocked.kingarthur wrote: Sat Nov 14, 2020 4:19 amrelease version 1.9.8 should fix itmordras wrote: Sat Nov 14, 2020 3:48 am There is a deadlock with the Arqad Honey.
Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey
Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
there should be a recipe to get wax from bhoddos spores, ralesia and oleochemicalsmordras wrote: Sun Nov 15, 2020 4:10 amThanks for this fix. Unfortunately, it looks like to make the honey I need my initial Arqad Empty Honeycombs. Those require Wax which is part of Arqad - Stage 2. So it still looks like it is deadlocked.kingarthur wrote: Sat Nov 14, 2020 4:19 amrelease version 1.9.8 should fix itmordras wrote: Sat Nov 14, 2020 3:48 am There is a deadlock with the Arqad Honey.
Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey
Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
Ah thanks. I didn't look for recipes that created a Wax Barrel.kingarthur wrote: Sun Nov 15, 2020 4:21 am there should be a recipe to get wax from bhoddos spores, ralesia and oleochemicals
uh. maybe. just to confirm this is just py and not abpy or anything right?factoriogame1121 wrote: Mon Nov 16, 2020 1:48 am Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
Interesting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: Mon Nov 16, 2020 1:48 am Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
ya i just dug into the history. looks like its new and was added 3 days agofutilityd wrote: Mon Nov 16, 2020 2:36 amInteresting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: Mon Nov 16, 2020 1:48 am Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
ive uploaded a new version of pyal to fix that.kingarthur wrote: Mon Nov 16, 2020 2:43 amya i just dug into the history. looks like its new and was added 3 days agofutilityd wrote: Mon Nov 16, 2020 2:36 amInteresting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: Mon Nov 16, 2020 1:48 am Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
lol the wax barrel caused me also a LOT of troubles to find : )mordras wrote: Sun Nov 15, 2020 4:04 pmAh thanks. I didn't look for recipes that created a Wax Barrel.kingarthur wrote: Sun Nov 15, 2020 4:21 am there should be a recipe to get wax from bhoddos spores, ralesia and oleochemicals
ya ive noticed it as well. if you close helmod and reopen the window its set correctly with the modules so it seems to be some kind of ui update issue so its still usable just annoying.mrbaggins wrote: Wed Nov 18, 2020 10:51 pm Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the chat about referencing a nil value.
I know it's probably a helmod issue, just curious if anyone else has seen it.
I managed to make a single module work, but couldnt set all of them (even using the Ctrl shortcut). I'm installing 11.20 now so keen to see if it fixes it.kingarthur wrote: Wed Nov 18, 2020 11:55 pmya ive noticed it as well. if you close helmod and reopen the window its set correctly with the modules so it seems to be some kind of ui update issue so its still usable just annoying.mrbaggins wrote: Wed Nov 18, 2020 10:51 pm Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the chat about referencing a nil value.
I know it's probably a helmod issue, just curious if anyone else has seen it.