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Re: Playing a gif inside factorio

Posted: Thu Aug 27, 2015 2:32 pm
by Hunab
ssilk wrote:The save of this would be cool.
If I need to host the save externally, let me know. It is 16MB.
I am unsure about allowed size of attachments, or preferred practice.

The file was saved in Factorio 0.12.3
(100+ hours of gameplay, and 50 hours of messing around and alt-tabbing)

And I want to thank everyone for the positive comments.

EDIT: I found out how to use the console to set all the conditions for the lamps.
(I looked at the code found at https://forums.factorio.com/forum/vie ... =8&t=13997 , and with help from Narc on the Factorio IRC and the Lua manual I managed to understand and write some code)
EDIT2: Found two typo's in code. Corrected them
Code

Re: Playing a gif inside factorio

Posted: Fri Aug 28, 2015 7:45 am
by slpwnd
Brilliant :)

Re: Playing a gif inside factorio

Posted: Sun Sep 13, 2015 8:18 pm
by Twisted_Code
Unless I missed my guess, you based this on this, right?

Re: Playing a gif inside factorio

Posted: Sun Sep 13, 2015 8:56 pm
by Hunab
Twisted_Code wrote:Unless I missed my guess, you based this on this, right?
Yes. Your link is the 2.0 version. The source is the same. According to this article it is a sample animation from an old black & white Macintosh application called VideoWorks(1985), which was an early predecessor of Macromedia Director.

Chuck Pointer removed the shadow, colored it and added his name to the file. (forgetting the blinking pixel)
Early case of I made this?