Page 35 of 195
Re: Bugs & FAQ
Posted: Sat Jan 28, 2017 4:14 am
by Zumwalta
Code: Select all
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "FARL",
"enabled": "true"
},
{
"name": "angelstrigger-petrochem-showconverterrecipe",
"enabled": "true"
},
{
"name": "angelstrigger-refining-enablefurnace",
"enabled": "true"
},
{
"name": "angelstrigger-refining-enableproductivity",
"enabled": "true"
},
{
"name": "auto-research",
"enabled": "true"
},
{
"name": "bobconfig",
"enabled": "true"
},
{
"name": "bobinserters",
"enabled": "true"
},
{
"name": "boblibrary",
"enabled": "true"
},
{
"name": "bobtechsave",
"enabled": "true"
},
{
"name": "cheaper-inserters",
"enabled": "true"
},
{
"name": "long-reach",
"enabled": "true"
},
{
"name": "SmarterBotRecharge",
"enabled": "true"
},
{
"name": "Squeak Through",
"enabled": "true"
},
{
"name": "bobores",
"enabled": "true"
},
{
"name": "bobtech",
"enabled": "true"
},
{
"name": "bobplates",
"enabled": "true"
},
{
"name": "rso-mod",
"enabled": "false"
},
{
"name": "bobassembly",
"enabled": "true"
},
{
"name": "bobelectronics",
"enabled": "true"
},
{
"name": "bobgreenhouse",
"enabled": "true"
},
{
"name": "boblogistics",
"enabled": "true"
},
{
"name": "bobmining",
"enabled": "true"
},
{
"name": "bobpower",
"enabled": "true"
},
{
"name": "add-loader",
"enabled": "true"
},
{
"name": "angelspetrochem",
"enabled": "true"
},
{
"name": "bobmodules",
"enabled": "true"
},
{
"name": "angelsaddons-pressuretanks",
"enabled": "true"
},
{
"name": "angelsrefining",
"enabled": "true"
},
{
"name": "ShinyBob",
"enabled": "true"
},
{
"name": "angelsaddons-oresilos",
"enabled": "true"
},
{
"name": "angelsaddons-warehouses",
"enabled": "true"
},
{
"name": "angelsinfiniteores",
"enabled": "true"
},
{
"name": "angelssmelting",
"enabled": "true"
},
{
"name": "angelsbioprocessing",
"enabled": "true"
}
]
}
Not sure if I'm doing this right; I usually just lurk.
When I place a floatation cell, I don't see the dialog to choose a recipe. I just see the floatation cell with empty boxes. I would appreciate any guidance on what I'm doing incorrectly. Thanks!
Re: Bugs & FAQ
Posted: Sat Jan 28, 2017 4:15 am
by Zumwalta
That was my first post, so I couldn't post a url; let's see if I can now
http://imgur.com/a/NmCYo
Re: Bugs & FAQ
Posted: Sat Jan 28, 2017 1:41 pm
by Arch666Angel
you downloaded the furnace trigger, that means that the trigger will change how the buildings work: They are like furnaces now and choose their recipe according to what you put into them. But be warned the furnace mode is not completely bug free and specially if you are new to the whole thing I would recommend to remove the furnace trigger.
(the trigger mods act as switches, which turn on/off certain options in the mods)
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 1:51 am
by Dreadicon
Latest update to Refining/Petrochem seems to have broken natural gas and fissures. RSO no longer recognizes them and they don't show up in the spawing settings. I have a massive glob of mods, but RSO can no longer find the entity named 'angles-natural-gas'. Far as I can tell they don't spawn in the world either. I've added no new mods, only updated the Angel's mods. Poked around and couldn't track down the definition for the resource in Angel's so I decided to post here and see if you have any thoughts.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 2:28 am
by Arch666Angel
Dreadicon wrote:Latest update to Refining/Petrochem seems to have broken natural gas and fissures. RSO no longer recognizes them and they don't show up in the spawing settings. I have a massive glob of mods, but RSO can no longer find the entity named 'angles-natural-gas'. Far as I can tell they don't spawn in the world either. I've added no new mods, only updated the Angel's mods. Poked around and couldn't track down the definition for the resource in Angel's so I decided to post here and see if you have any thoughts.
Fix is already up on the portal, but thanks for the report

Definitions are all in infinite ore, but since I'm messing with the loading order internally at the moment there was a problem I did not see.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 5:20 am
by Mylon
Last update broke my save game.
Error while applying migration: Angel's Refining: angelsrefining_0.6.0.lua
Cannot execute command. Error: [string "game.reload_script()
..."]:16: attempt to index field 'angels-empty-lithia-water-barrel' (a nil value)
I was not playing with Bob's (for Lithia), either before or after.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 7:02 am
by Arch666Angel
Mylon wrote:Last update broke my save game.
Error while applying migration: Angel's Refining: angelsrefining_0.6.0.lua
Cannot execute command. Error: [string "game.reload_script()
..."]:16: attempt to index field 'angels-empty-lithia-water-barrel' (a nil value)
I was not playing with Bob's (for Lithia), either before or after.
0.6.0 versions dont work with the vanilla game anymore, I removed that part completely until I or someone else has come up with a better implementation.
-> Stay on the 0.5 versions
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 7:30 am
by dog80
Hi Angel,
in conjunction with BobExtended i get the following error after the latest updates ( 30.01 )
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 7:48 am
by Arch666Angel
dog80 wrote:Hi Angel,
in conjunction with BobExtended i get the following error after the latest updates ( 30.01.16 )
recipe name changed from "slag-processing-bob-1" to just "slag-processing-1" that goes up to "slag-processing-6" if you want to change it yourself, else you have to wait for the mod author to adjust.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 9:29 am
by solntcev
Mods: All bobs (without bobs rewamp) + all angels mods, NE, Nucular.
Nitroglycerin research unavailable, but previous steps are researched (in tooltip it is displayed as modified twice: bobwarfare > angelspetrochem > bobwarfare):
http://images.akamai.steamusercontent.c ... 08CC434DB/
Oil processing researched:
http://images.akamai.steamusercontent.c ... 4A72BEBA6/
chlorine processing 2 researched:
http://images.akamai.steamusercontent.c ... D54DAB87E/
Is this bob's issue or angels? Where to report it?
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 1:05 pm
by Arch666Angel
That is a known issue, although I'm not quiet sure why it is happening, my guess is that petrochem and warfare are somehow messing with the tech at the same time. I hope that this issue is resolved with the latest versions of my mods. You can try force activate the tech via console:
Code: Select all
/c game.player.force.technologies['nitroglycerin-processing'].researched=true
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 1:59 pm
by solntcev
Arch666Angel wrote:... I hope that this issue is resolved with the latest versions of my mods.
Screenshots was made yesterday with latest mods from mod portal. If there was no updates from you, probably it is still broken.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 2:13 pm
by Arch666Angel
solntcev wrote:Arch666Angel wrote:... I hope that this issue is resolved with the latest versions of my mods.
Screenshots was made yesterday with latest mods from mod portal. If there was no updates from you, probably it is still broken.
I made a pretty massive update to a lot of mods yesterday night and from your screens it seems that you are on the "old" versions
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 2:20 pm
by sore68

- 001.png (90.55 KiB) Viewed 7265 times
recipe description in localised name is broken.
---
And __1__, __2__ ... they are "Iron", "Copper"...
Is this possible translations available??
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 2:43 pm
by Arch666Angel
sore68 wrote:001.png
recipe description in localised name is broken.
---
And __1__, __2__ ... they are "Iron", "Copper"...
Is this possible translations available??
I tried to make it dynamic but forgot other language translations, I'll think about it probably have to go back to something more static.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 5:58 pm
by solntcev
Arch666Angel wrote:solntcev wrote:Arch666Angel wrote:... I hope that this issue is resolved with the latest versions of my mods.
Screenshots was made yesterday with latest mods from mod portal. If there was no updates from you, probably it is still broken.
I made a pretty massive update to a lot of mods yesterday night and from your screens it seems that you are on the "old" versions
Thank you. In new version research is available.
Re: Bugs & FAQ
Posted: Mon Jan 30, 2017 7:47 pm
by Zyrconia
sore68 wrote:001.png
recipe description in localised name is broken.
---
And __1__, __2__ ... they are "Iron", "Copper"...
Is this possible translations available??
Something similar was present in older versions too, when using the "Disable RSO" mod. Mineable ores had __1__, so I'm not sure you could play with RSO disabled.
Re: Bugs & FAQ
Posted: Tue Jan 31, 2017 7:06 am
by kinnom
The flamethrower turret still appears to be using vanilla light and heavy oils instead of naphta and fuel oil.
Re: Bugs & FAQ
Posted: Tue Jan 31, 2017 8:31 am
by dsx20
Psawhn wrote:I think there's an error or typo in the Coke + (petroleum) -> Solid Fuel recipes. For example, 1 Coke + 15 Naphtha -> 1 Solid Fuel (25 MJ). But the naphtha can be turned directly into solid fuel at a 2:1 ratio, so by itself it's worth 187.5 MJ, not including the 5 MJ worth of Coke. I think it looks like it's supposed to yield 10 solid fuel or use up 1.5 units of their respective type of petroleum. (Although fuel oil converts to solid fuel at a 1:1 ratio, so even at 10 times yield rate it's not worth it.)
The original solid fuel recipies appear modified just once from the original [base > angelspetrochem] and the coke + (petroleum) recipes are [angelspetrochem]. I'm using petrochem + bob's, but without bioprocessing or smelting,
I haven't seen a reply to this. Is it an issue or by design? Once 'Solid Fuel' is researched '2 Naphtha' for 1 Solid Fuel is significantly cheaper than the 1 Coke + 15 Naphtha via 'Oil Processing'. Perhaps the latter is designed as a voiding technique with a product?
Re: Bugs & FAQ
Posted: Tue Jan 31, 2017 9:26 pm
by umd0r
Since (I think) Angels Refining 0.6 there is a problem with the new geode to gem process. I cannot craft Crystal Catalysts in any building:
I checked them all manually, but I can't find the recipe....
Am I missing something or is this a bug?
Modlist:
Code: Select all
angelsaddons-oresilos_0.2.2.zip
angelsaddons-pressuretanks_0.1.1.zip
angelsaddons-warehouses_0.1.3.zip
angelsbioprocessing_0.3.0.zip
angelsinfiniteores_0.5.1.zip
angelspetrochem_0.4.0.zip
angelsrefining_0.6.2.zip
angelssmelting_0.1.3.zip
Arumba_Accelerated_Start_0.14.7.zip
autofill_1.4.6.zip
bobassembly_0.14.0.zip
bobconfig_0.14.0.zip
bobelectronics_0.14.0.zip
bobenemies_0.14.0.zip
boblibrary_0.14.3.zip
boblogistics_0.14.5.zip
bobmining_0.14.0.zip
bobmodules_0.14.2.zip
bobores_0.14.0.zip
bobplates_0.14.0.zip
bobpower_0.14.0.zip
bobtech_0.14.0.zip
bobvehicleequipment_0.14.2.zip
bobwarfare_0.14.2.zip
clock_0.14.1.zip
KBlueprints_1.14.1.zip
RailTanker_1.4.0.zip
rso-mod_2.3.3.zip
SpaceMod_0.2.0.zip
usefulbyproducts_0.1.3.zip
what-is-it-used-for_1.1.5.zip
P.S. Angel, keep up the great work
