Re: Thank you (Make the dev-team happy today!)
Posted: Wed Dec 18, 2024 7:27 pm
Just wanted to say "thank you!" for a great experience in Space Age.
- Been playing with a buddy. It's all been super enjoyable and fun, providing great memories.
- Read no spoilers or FFF before playing. Thoroughly enjoyed landing on every planet for the first time, exploring the new mechanics, and solving puzzles. The only spoilers I got were the title screen backgrounds
- Can't say enough about how clever some of the ideas were. Fulgora was amazing. You have one machine (the recycler) with one recipe (recycle inputs) and from that, you build a factory that is no less complex than the one on Nauvis. Pure genius. Tackling the design challenges was a stimulating exercise.
- Really loved that each planet was like a mini-game. Drop in, get your bearings, solve puzzles, move on. Kept things very fresh.
- Aesthetics on the new planets were great. Loved the way the graphics and music came together to make you feel like you were in a different and new place each time.
- Having read through the FFFs more now, all the ideas landed tremendously well. Eg., using quality as a way to extend vertical growth since that's fun. Well you were right. It is fun! It keeps UPS down, activates the ol' reward centers of the brain, and extends the vertical growth stage tremendously. Everybody wins in every way!
- Space travel is super interesting. I like how space platforms and planets like Fulgora, Vulcanus, and Aquilo force you to make compact designs and conserve energy.
- Elevated rails and new train logic are features that I can't live without anymore.
- Circuits work extremely well now. You sprinkle them all over the place and they are powerful enough that you can do very useful things with them.
- Tesla tower go brrrr