Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Posted: Wed Feb 05, 2025 12:04 am
Thanks, I was hoping this would get updated
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1. Temperature value behave very analogue. Slow and bit of unpredictable. Proper simulation, not blaming devs.mmmPI wrote: Wed Feb 05, 2025 1:06 pm Why not just read the temperature and fuel from the reactors and insert new fuel when the temperature is low and there are no fuel ?
I can read your feeling.But would you make a favour, Look at Excell sheet find a problem, then post it. OR make another sheet which would be better. I am looking forward !mmmPI wrote: Wed Feb 05, 2025 1:06 pm Given the size of the power plant, it seem to me that the heat pipes and heat exchanger can handle the extra energy to store if power consumption would drop just after a refueling, which seem enough to guarantee losslessness.
YesmmmPI wrote: Wed Feb 05, 2025 1:06 pm It seem to me that space age made designing nuclear power plant much easier
What do you suggest ?
To me it feel like the "complicated" zero cold interval is easily achieved by refueling the reactor at says "530°C" AND "no fuel cell", considering here 30°C is the differential between "the coldest entity" / the further from the reactor and the reactor themselves.gGeorg wrote: Wed Feb 05, 2025 2:33 pm1. Temperature value behave very analogue. Slow and bit of unpredictable. Proper simulation, not blaming devs.mmmPI wrote: Wed Feb 05, 2025 1:06 pm Why not just read the temperature and fuel from the reactors and insert new fuel when the temperature is low and there are no fuel ?
2. Zero cold interval feed is perfect design. Have you read the proper section ?I can read your feeling.But would you make a favour, Look at Excell sheet find a problem, then post it. OR make another sheet which would be better. I am looking forward !mmmPI wrote: Wed Feb 05, 2025 1:06 pm Given the size of the power plant, it seem to me that the heat pipes and heat exchanger can handle the extra energy to store if power consumption would drop just after a refueling, which seem enough to guarantee losslessness.YesmmmPI wrote: Wed Feb 05, 2025 1:06 pm It seem to me that space age made designing nuclear power plant much easierWhat do you suggest ?
I tested this on a ship, but I made some mistake and it eat all my fuell cels, the story ended with catastrophe. So I decided, such feeding doesnt work. I made another try today and you are somewhat correct. For nuclear on ship, one decider with no steam tank is the way. However, for cloveleaf, I would like to keep option for lock 1 to 4 fuell cells ready (or not), also I need to rethink steam reserve role. I use for export to Outpost. (a minimalistic power plant consisting of turbines and a steam tank)mmmPI wrote: Wed Feb 05, 2025 4:16 pm The whole logic i've been using is just a wire from the reactor to a decider combinator that check 2 conditions, if fuel present and if temperature is low. I don't even use steam tank anymore