Re: Friday Facts #306 - Experimental Demo
Posted: Sat Aug 03, 2019 10:38 am
Saw some glitch in land tiles.
Thanks Factorio Spaghetti Monster !
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And I just saw a comment basically saying that Death World should be the default game settings !fnkrjnkie wrote: Sat Aug 03, 2019 4:46 am eh.... honestly the demo having the huge wave of enemies is a terrible decision. Biters/enemys in general should be disabled by default in the demo and the game. Leave the biters on as an option for for people wanting more of a challenge. They really do seem to be not liked as a general consensus. But I can understand as a developer disabling biters also takes away a huge chunk of the game aka researching military/weapons/etc.... But honestly.... the game is still great and fine without that. It really should just be an added difficulty experience. Not a default one. Just a personal opinion
One of the genius of Factorio is how you are able, from very basic entities, to build a very complex Factory.warlordship wrote: Fri Aug 02, 2019 11:18 pm [...]
12- The power plant serves as a power pole AND generator in one. Which makes me wonder why we don't have that already on the 4 current power generators. It'd be handle, and could help simplify some builds. Imagine a solar panel blueprint that doesn't need to leave room for the substations in it. It may help some new players who can't understand why their steam engines are not working, since you didn't put THEM under a power pole. Having a power pole connect to them automatically would be interesting. I'm not sure how solar panels would work like this, but having a wire come from a pole on the steam engine/turbine or accumulators would be neat. You could even let them chain wires from engine to engine, so it indicates all the engines in an array are part of the same array. Giving them a small power provider range around them (even one square) would help sync up with them being like a power pole.
*- (Now that I think more about that, can we please get this? Let power producers give out a wire connection, and auto-connect to nearby poles/producers.)
Presumably you'll be removing the post I quoted as well then.Deadlock989 wrote: Sat Aug 03, 2019 12:43 pm [Moderated by Koub because off-topic. Reason described here : viewtopic.php?p=447727#p447727
I did the same thing.abregado wrote: Sat Aug 03, 2019 7:28 amIf there is nothing left to take, the quest should auto complete. Ill look into it.ManaUser wrote: Sat Aug 03, 2019 2:33 am One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step.
Wait, was there much of a difference between .14 and .15? All my playthroughs of the demo (prior to "the introduction") were 0.12-0.14. The oldest saves the game will load are 0.15 now (hence why it won't load). I actually still have them sitting around :abregado wrote: Sat Aug 03, 2019 8:02 am Ahh, I meant the original pre 0.15 Demo, which is still available on our website. Load it up and have a go. I remember your previous playthrough of the earlier versions of Introduction Scenario. Thanks for the feedback you gave.
Cool, thanks.Yeah the Introduction scenario is the same in the full game and in the demo. We would expect that it is the first thing a new player plays, regardless of if they paid for the game or not.
No problem. I tried to justify my thought-making, as obviously I can't just snap back to "newbie" thought level perfectly, but I try my best. Where the tutorial and freeplay differ, I bring up points in order to try to minimize possible new player confusion. I know that *I* get a bit confused when two separate sections of the game have different rules, and I prefer that rules are the same all the time.abregado wrote: Sat Aug 03, 2019 7:55 am Thanks for the long feedback.
It seems that a few of your points are simply you becoming confused because your regular Freeplay methodologies are not available in this scenario. I will address the other points because you have some good feedback here.
Eh, fair enough. I see now that I had explained away my storage issue as confusion over no tutorial, then proceeded to make a smelting. However, while the game didn't TEACH me to automate a smelting process yet, I had no idea it wasn't going to.abregado wrote: Sat Aug 03, 2019 7:55 amYou are contradicting yourself here. If you are doing only what you were told, why did you build your own iron smelting setup?warlordship wrote: Fri Aug 02, 2019 11:18 pm 3- Also, what happened to the belts and miners I already placed and used in order to make the belts and inserters he asked for? It felt a bit rude he tore up a functioning setup in order to set down a sub-par setup that put belts on top of ore.
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5- The game doesn't teach storage to me soon enough. I had settled in with the thought that I can't/shouldn't build anything the game hadn't taught me to do yet.
Alright. It took me a while to discover I could shoot the old style no-function ship chunks. They still offer a description of "these may contain useful items!" on the right, which is not correct and should go away.abregado wrote: Sat Aug 03, 2019 7:55 am The low res sprites from a bygone era are going to be replaced eventually, but ALL the minable ones should contain Iron gears.
Ok, speed boost is nice. Maybe have him start out saying he has most of the materials already, and just needs a few MORE. If it already does say this, fine, ignore my question. I did have a habit of just glancing at these quest steps and finding out what I need to do, ignoring the lore.abregado wrote: Sat Aug 03, 2019 7:55 amThis is to give new players a bit of a speed boost. Since production growth is exponential in Factorio, this helps get them over the very early stage.warlordship wrote: Fri Aug 02, 2019 11:18 pm 2- The robot tore up my current iron production to lay down some inefficiently placed miners and belts and furnaces. It also appears to have placed way more items than I gave it. It was strange to hand the guy one or two burner inserters only for him to lay down 5, plus more miners, and more belts. I'd recommend you have him request ALL that he puts down (to show that this is what you can build with what you made already) or build less.
Alright then. Just be sure to put some attention into it (not that you don't ). There's quite a bit of posts on the forums about the toolbar after the change. I still have some issues with it, and I absolutely LOVE the change.abregado wrote: Sat Aug 03, 2019 7:55 am
The toolbar tutorial will come when it and all the GUIs are complete. For now, it is actually more confusing for new players to use than just accessing their inventory.
I agree, if you have no idea how the biters work, it's pretty tough to destroy a nest AND a worm. Maybe one nest without worm as start is enough?Amarula wrote: Sat Aug 03, 2019 8:34 pm Second observation: I play with biters on low difficulty (no expansion or evolution), so I don't have much experience with biters before I get lazer turrets and artillery trains. I was trying to play as a new player without using my biter experience such as it is. So I found the task to get rid of that first tiny nest almost impossible. I placed my two turrets protecting the iron field. I ran towards the biters to attack... and almost died. Run away! Waited for my health to come back up and ran towards the biters and almost died... repeat. As far as I could tell I never inflicted any damage on the nest. (Go ahead and laugh, combat is not my cup of tea ) I eventually researched and built a couple of repair packs, picked up a turret and placed it close enough to attack the nest, and kept the turret alive using the repair packs long enough to take out the nest and the worm.
If you're on the free demo you can't close the tutorial and start a new game.userchron wrote: Sat Aug 03, 2019 8:07 pm Tech Tree made no sense, because once you start doing green science, you can research military 2 and finish the tutorial, why the other research?
ok, that makes sense for a demo.DaveMcW wrote: Sat Aug 03, 2019 10:16 pmIf you're on the free demo you can't close the tutorial and start a new game.userchron wrote: Sat Aug 03, 2019 8:07 pm Tech Tree made no sense, because once you start doing green science, you can research military 2 and finish the tutorial, why the other research?
Not bugged. I spent an hour slowly making gears. Got to about 1.6K gears in the chest before I got bored and wanted to see what else I could put in. Turns out the chest will take any item, so I proceeded to fill up slots by putting a single wire, circuit, iron ore, copper ore, etc onto the belt and letting it be filled in. After a bit of doing this, I decided the single gear assembler was going too slow, so I dropped iron plates. Figured any item is as good as any other when filling slots (technically, ore is better since it's 50 per slot.... but whatever).abregado wrote: Sat Aug 03, 2019 7:55 amJust try it next time and tell me if it is bugged.warlordship wrote: Fri Aug 02, 2019 11:18 pm Can the chest be filled by the wrong item, and clogging it?