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Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Posted: Tue May 05, 2015 9:51 am
by Acouya
I think that it would be smart if when you destroyed your new pipes that they spat out a vanilla pipe so that you could change an unneeded T pipe into that preferred I pipe.
Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Posted: Wed May 13, 2015 1:26 pm
by matpmag
Acouya wrote:I think that it would be smart if when you destroyed your new pipes that they spat out a vanilla pipe so that you could change an unneeded T pipe into that preferred I pipe.
Love this mod and really liked
Acouya's idea so I made a version. Really hope you don't mind
Kexik 
Lines changed within \prototypes\pipes\entity.lua
Feel free to use this / ignore it / yell at me for not asking first
Don't think I broke anything but just in case:
UNOFFICIAL VERSION, use at your own risk
Re: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Posted: Wed Jul 22, 2015 8:19 am
by AnarCon
when can we expect .12 version of this awesome mod? its absolutely a marvel with dytech
