Re: [MOD 0.11.3] Replicators 0.2.1
Posted: Sat May 23, 2015 3:40 pm
Man... I was looking forward to this mod. But download link seems to be broken for me. 

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-the time for all the items which can be created in the replicators are changed.
i tried to fit the values to the times in the vanilla game. This resulted in a nerf for items in the mid and late game.
for example the time for processing unit is tripled
-rare earth magent, ionconductor, supraleiter added to the whitelist of the productivity module
(i had to include all 3 productivity modules to get it to work. I have no clue of coding, maybe someone could say
how to implement this better)
-the pollution for the replicators is reduced:
before: 2^n per tick where n is the tear of the replicator. Tier 1 -> 1/tick ; Tier 5 -> 32/tick
the new formular is 2^(n-2): Tier 5 -> 8
-green beacon: range and effect strength reduced and module slots decreased
-expansion bay: module slot reduced by 1
-replicator have now a module slot
-replicators, solar panels and accumulater, need more vanilla items to be crafted. With out a suitable infratsructure
it will take very long to craft them. costs for the rare earth materilas are slightly reduced.
-rare earth interemediates need slightly more time and more vanilla items to be crafted
-repl-lab has now one module slot
-research time and needed materials are increased for every research, espacially for the later ones
-deleted some old code parts, empty files
-tweaked the turret, granade, small e-furnace
-small e-furnace research has the now the icon of the small e-furnace item
-replicator technologie should be accessible even in already existing savegames
-rare earth spawn changed as by Nagshell suggested. rare earth now spawns out of the starting area
-added german translation by Lishget
-added missing entries for english and german
-fixed this bug: "the fans, and the blue flames on the electric furnace are just a little to far to the left"
-deleted replication for solid fuel (i had no problem with existing savegames)
-added replication for coal as tier 1 research
-added replication of crude oil as tier 2 research
Doublespin wrote:I played with this mod I liked it but I thought there could be some tweaks. This ended more in an overhaul than
tweaking and because the mod creator didnt wrote for a longer time i fixed the entries in locale and did some other stuff.
I thought maybe there some people who would appreciate if I upload my version?
So this is somewhat my personal 0.2.2
Changelog:Here the download: I think everything will work with an existing savegame but during testing i noticed that some minor changes wont be active in the savegame. Will this version work for every factorio version 0.11.3+ ?Code: Select all
-the time for all the items which can be created in the replicators are changed. i tried to fit the values to the times in the vanilla game. This resulted in a nerf for items in the mid and late game. for example the time for processing unit is tripled -rare earth magent, ionconductor, supraleiter added to the whitelist of the productivity module (i had to include all 3 productivity modules to get it to work. I have no clue of coding, maybe someone could say how to implement this better) -the pollution for the replicators is reduced: before: 2^n per tick where n is the tear of the replicator. Tier 1 -> 1/tick ; Tier 5 -> 32/tick the new formular is 2^(n-2): Tier 5 -> 8 -green beacon: range and effect strength reduced and module slots decreased -expansion bay: module slot reduced by 1 -replicator have now a module slot -replicators, solar panels and accumulater, need more vanilla items to be crafted. With out a suitable infratsructure it will take very long to craft them. costs for the rare earth materilas are slightly reduced. -rare earth interemediates need slightly more time and more vanilla items to be crafted -repl-lab has now one module slot -research time and needed materials are increased for every research, espacially for the later ones -deleted some old code parts, empty files -tweaked the turret, granade, small e-furnace -small e-furnace research has the now the icon of the small e-furnace item -replicator technologie should be accessible even in already existing savegames -rare earth spawn changed as by Nagshell suggested. rare earth now spawns out of the starting area -added german translation by Lishget -added missing entries for english and german -fixed this bug: "the fans, and the blue flames on the electric furnace are just a little to far to the left" -deleted replication for solid fuel (i had no problem with existing savegames) -added replication for coal as tier 1 research -added replication of crude oil as tier 2 research
PS: I didnt play much with this final version. And i dont know how much time i have in the next days. So it could be the case that something i didnt noticed is broken.(hopefully not)
There is a new replicators mod with more mod support that works with the newest factorioFactorioFreak wrote:Hey The Download doesnt work for me help !!