Re: Friday Facts #283 - Prepare to Launch
Posted: Fri Feb 22, 2019 8:22 pm
Fluid new algorithm was put aside for research. Does it mean it will be in some subversion 17.x ?
I haven't tried the mod that changes the recipes for 0.16, but is 1 solid fuel and 0.5 advanced circuits really that "much harder" than 1 electric mining drill?Avezo wrote: Fri Feb 22, 2019 8:08 pm So, during playtesting no issues were observed with much harder progressing into blue science?
Only effective method is to jump in the middle? Are we playing the same game? Turret creep, nukes, kiting an ever decreasing circle focusing on spawners, slowly advancing in a tank using explosive rounds supported by bots and personal lasers, poison capsules....that’s five ways off the top of my head, all a lot better (safer?) than jumping into the middleShingen wrote: Fri Feb 22, 2019 8:30 pm oh, the conversation about enemy spawners/bases reminded me of this annoying issue in Factorio with destroying them: the biters respawn WAY to quickly imo.
currently, the only effective method of destroying a base that i found is to jump in the middle of it, preferably in a tank, destroy the spawners, and only then take care about the biters that are following you.
i'd love to have an effective option to destroy them in a slower, safer way, by leading the biters to a side, eliminating them, and then destroying the spawners + the few bugs that did manage to respawn.
currently, if you attempt to do that, when you return to the base it will be filled with biters again, and you can continue that ad nauseum.
this change with capping pollution stored in the spawners may help with that, in a way that after a spawner will spawn these 2-3 bugs it will stop, waiting for the pollution meter to refill... of course assuming there won't be enough pollution around instantly refilling it to satisfy its needs for another hour of a bloody battle.
Does this mean "0.17.x for new fluid algorithm" (x>0), or "0.18.0 for new fluid algorithm"?We were testing the algorithm, and there was a lot of back and forth, but the time was running by and there were some problems not that easy to fix. To prevent things from getting broken in a ways we couldn't anticipate and not to potentially delay the release any further, we decided to split the change.
So the fluid mixing prevention and fluid update optimisations are in 0.17, but the new algorithm was put aside for further research.
To know when it will be fixed, they need to know how to fix it. If they knew how to fix it, it'd be fixed. Or 0.17 wouldn't be getting released, I expect.dmsilev wrote: Fri Feb 22, 2019 9:00 pm Does this mean "0.17.x for new fluid algorithm" (x>0), or "0.18.0 for new fluid algorithm"?
'black magic'It would not have been normal if we did not need to edit things in the code or fix things, and since the Rocket Silo has an obscene amount of layers, layer switching and other crazy quirks in its animation, our beloved posila helped us fix all those issues, though he may have mentioned a few nasty words to himself along the way, and his commit messages contained words like 'black magic' more than once
The mastery of black magic is important to being a successful programmer. It is volatile, impossible to understand after you finish it, and usually has drastic consequences for anyone who tries to copy it. It is also a great way to avoid having to do any actual documentation.GeoochGaming wrote: Fri Feb 22, 2019 9:34 pm'black magic'It would not have been normal if we did not need to edit things in the code or fix things, and since the Rocket Silo has an obscene amount of layers, layer switching and other crazy quirks in its animation, our beloved posila helped us fix all those issues, though he may have mentioned a few nasty words to himself along the way, and his commit messages contained words like 'black magic' more than once
No we didn't. Where are you reading that?Cyclonut wrote: Fri Feb 22, 2019 9:34 pm What, not released today, but you promised last week. I even left work early to see the new 0.17 relase!
well, alright, i didn't specify, but i was talking about early-mid game here, so no nukes (or artillery).Egdod wrote: Fri Feb 22, 2019 8:45 pm Only effective method is to jump in the middle? Are we playing the same game? Turret creep, nukes, kiting an ever decreasing circle focusing on spawners, slowly advancing in a tank using explosive rounds supported by bots and personal lasers, poison capsules....that’s five ways off the top of my head, all a lot better (safer?) than jumping into the middle![]()
Citation Needed. Last week, they said they were shooting for (not promising) a release the week of the 25th, which (checks calendar) it is not, currently. They also have said many times they wouldn't release on a Friday. Which is - like - the opposite of a promise.Cyclonut wrote: Fri Feb 22, 2019 9:34 pm What, not released today, but you promised last week. I even left work early to see the new 0.17 relase!
It would be very unwise to assume it's gonna be on Monday. The thing is, we are not sitting on a thing that is ready to release, and will release it as soon as it seems to be in good enough state, so it is impossible to say exact day. It definitelly won't be on Friday, hopefully not Thursday, hopefully some day before Thursday.Davolution wrote: Fri Feb 22, 2019 10:11 pmCan I assume that next Monday, the 25th would be the release of 0.17?
No. Because they have written in last FFF that it will be released in the week after next (which is today's) FFF.Davolution wrote: Fri Feb 22, 2019 10:11 pm Can I assume that next Monday, the 25th would be the release of 0.17?
Would like to take the day off and knowing in advance would be great.
If any devs could give a lead to when we should expect release day, that would be very appreciated.
Thanks
Fine then, the developers will have all the fun for themselves this weekend, while I am many others will be tapping our fingers... Am going to start another game then, but my best finish time was 51 hours to launch the rocket. Are there any plans to make the game continue on another planet, but with a little more starting resources, or game options? Thanks.5thHorseman wrote: Fri Feb 22, 2019 10:15 pmCitation Needed. Last week, they said they were shooting for (not promising) a release the week of the 25th, which (checks calendar) it is not, currently. They also have said many times they wouldn't release on a Friday. Which is - like - the opposite of a promise.Cyclonut wrote: Fri Feb 22, 2019 9:34 pm What, not released today, but you promised last week. I even left work early to see the new 0.17 release!