Re: [0.14] Reactors
Posted: Mon Oct 17, 2016 7:21 am
				
				Supercheese has added Reactors compatibility to it, so you can just update to the latest version (1.1.5) instead.
			Loving those screen, what mod is that?OdinYggd wrote:No-Waste Nuclear
Looks like Nixie Tubes by Justarandomgeek.AlphaLima wrote:Loving those screen, what mod is that?OdinYggd wrote:No-Waste Nuclear

Nice setup. 8.4GW if I didn't miscount. Does it work completely without cooling towers?fps_holland wrote:Power Plant C
The fluid temperature signal doesn't get multiplied, only rounded.Optera wrote:I'd also like to have a little more precision on temperature signals. I know it's not pretty multiplying temp by 100 before rounding it to int.
Code: Select all
  17.855 Error Util.cpp:57: Path __Nucular__/graphics/icons/uranium-ore-icon.png does not match any mod.GotLag wrote:What other mods do you have installed? That error is from another mod being stupid and using a hard-coded path when it detects uranium-ore.
Edit: the full list of mods please
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{
    "mods": [
        {
  "name": "base",
        {
  "name": "blueprint-string",
        {
  "name": "fluid-temperature-combinator",
        {
  "name": "TheFatController",
        {
  "name": "ambientjamsmod-tangerinemusiclabs",
        {
  "name": "AutoDeconstruct",
        {
  "name": "auto deconstruct loot",
        {
  "name": "autofill",
        {
  "name": "Bergius_Process",
        {
  "name": "BetterFluidColors",
        {
  "name": "BetterIcons",
        {
  "name": "Bio_Industries",
        {
  "name": "Blueprint_Flipper",
        {
  "name": "bobconfig",
        {
  "name": "bobinserters",
        {
  "name": "boblibrary",
        {
  "name": "Bottleneck",
        {
  "name": "BridgeRailway",
        {
  "name": "circuit-network-switch",
        {
  "name": "Crafting_Speed_Research",
        {
  "name": "EmdotHUDCombinator",
        {
  "name": "Equalizer_Chests",
        {
  "name": "EvoGUI",
        {
  "name": "Expanded_Robot_Tech",
        {
  "name": "filtered-deconstruction-planner",
        {
  "name": "Flare Stack",
        {
  "name": "Foreman",
        {
  "name": "Generic_Logistic_Chest",
        {
  "name": "Inventory Sensor",
        {
  "name": "ItemCount",
        {
  "name": "K&L-Inserters",
        {
  "name": "landfill-blueprints",
        {
  "name": "Larger Inventory",
        {
  "name": "Menu++",
        {
  "name": "ModuleInserter",
        {
  "name": "MoreLogisticsSlots",
        {
  "name": "nixie-tubes",
        {
  "name": "original-music-hd",
        {
  "name": "PipeMeter",
        {
  "name": "Plasma Shotgun Shells",
        {
  "name": "ProgressiveRunning",
        {
  "name": "RailLogicSystem",
        {
  "name": "RailTanker",
        {
  "name": "Red Alerts",
        {
  "name": "reverse-factory",
        {
  "name": "RoboCharge",
        {
  "name": "robotic-combinators",
  "enabled": "false"
        {
  "name": "tree_collision",
        {
  "name": "upgrade-planner",
        {
  "name": "UraniumPower",
        {
  "name": "VehicleSnap",
        {
  "name": "VoidChestInstant",
        {
  "name": "Warehousing",
        {
  "name": "Waterfill",
        {
  "name": "WaterWell",
        {
  "name": "Wind_Turbine",
        {
  "name": "bobenemies",
        {
  "name": "bobores",
        {
  "name": "SmartTrains",
        {
  "name": "steinios_logistic_sensor",
        {
  "name": "bobtech",
        {
  "name": "Signals",
        {
  "name": "bobplates",
        {
  "name": "angelsinfiniteores",
        {
  "name": "bobassembly",
        {
  "name": "bobelectronics",
        {
  "name": "boblogistics",
        {
  "name": "bobmining",
        {
  "name": "bobpower",
        {
  "name": "GDIW",
        {
  "name": "Aircraft",
        {
  "name": "angelsprocessing",
        {
  "name": "bobelectronics_gfxtweak",
        {
  "name": "bobwarfare",
        {
  "name": "GDIW_Bergius",
        {
  "name": "longer-belts-redux",
        }
    ]
}
does that help?
the error doesnt occur with UraniumPower only

