Re: [MOD 0.12.x] Aircraft noob maker
Posted: Thu Oct 13, 2016 8:19 am
wow its clear this guy don't give a shit about updating his mod anytime soon.Which makes him fricken scrub! 100s peeps waiting and this guy got his thumb up his ass!
Releasing a mod is something you do because you want to share something you made with the community. There are no requirements or deadlines which means you have full control and are allowed to do whatever you want. This means that you are also allowed to stop working on the mod whenever you want for whatever reason. Doing so doesn't make you a scrub and you certainly shouldn't receive hate for doing so.Zcoolest wrote:wow its clear this guy don't give a shit about updating his mod anytime soon.Which makes him fricken scrub! 100s peeps waiting and this guy got his thumb up his ass!
How old are you? 12?Zcoolest wrote:wow its clear this guy don't give a shit about updating his mod anytime soon.Which makes him fricken scrub! 100s peeps waiting and this guy got his thumb up his ass!
As far as I know, there's no way to stop this. Just another reason to have a dedicated airfield, I guessZarnoo wrote:Is there a way to prevent the aircraft from interacting with inserters. As I stop over my base, I find the inserters either fill or empty my hold.. which was a bit annoying when they removed all my fuel
Z