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Re: [F.03.03] Quantum Survival

Posted: Mon Sep 07, 2026 1:36 pm
by BHakluyt
For some reason the zip isn't uploading from the phone and the computer does not want to log onto the Forums. What a mission...

Its here, finally.

Complete modlet zip, unzip it and place all in the mods folder. For Factorio 2.0 Space Age. (And then delete the ones you don't like...)
hardcoresurvival
In my play test I've gotten up to making red circuits so it works up to there at least, about 3hrs30min on a Lazy Bastard run with no issues. Got the UPS hogging a bit down too.

Anyone want to check it out? Let me know what you think and give some ideas etc, always welcome!

And @eugenekay , thanks for the above reply, that confirms the wall I've been banging my head against. Thought AI would be able to hack a way around it... weirdly it says it ran tests and confirmed plates do spoil faster on other planets despite the gui timer not showing it. Will believe it when I can time and test it for myself one day.

Anyways, enjoy! And if a dev comes across this, just some of my thoughts on how an expansion for Factorio 3.0 could go...

I hope you get inspired to make Factorio 3.0!

Thanks for the hard work and the awesome game!