Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Posted: Sun Jul 20, 2025 3:41 am
Well, I would encourage this curiosity. Here's some interesting reading: https://dfamonteiro.com/posts/.Rancara wrote: Fri Jul 18, 2025 11:56 pmThe thought is this:
1) Script out a simulation (in javascript or something) that will allow me to adjust starting values (such as the probabilities of each quality of tree havesting into each quality of fruit, the size of the orchard, the number of processors mashing each quality of fruit, etc...), and that will then make graphs of how the current available supply of fruit, mash, and seeds of each quality will change over time.
2) Play with the numbers a bit, make several graphs to show what the production cycle in-game would actually look like with various probabilities, and post the results here.
The next step in such a project would be to take the settings from the most balanced and playable looking graph, and use them to make a mod that actually uses this cascading-multi-quality-harvest suggestion. I have a feeling that I could get something that would turn out pretty good.
If nothing else, it would show clearly and exactly how the balance of quality supply changes as those probabilities are adjusted, and allow fine tuning of the difficulty of producing quality goods on Gleba. No matter how great or small a dev wanted the adjustment to be. As opposed to the current situation where that balance feels kind of all-or-nothing (at least in regards to a quality-tree-from-quality-seed mechanic).
In addition: https://docs.google.com/spreadsheets/d/ ... id=0#gid=0 all of Konage's stuff, they've done some work on the subject.
The thing is the work is on the production steps for the machines. I haven't heard much more of it, what initially conditioning a system does to an operation. When I've tried to work this with just intuition and not direct simulations in the map editor or benefiting from other's mathematical rigor though, I've made some foolish mistakes. Quality has a way of making you look in 5 directions at once, so it's very good at putting you in situations where you can deceive yourself. If you go for a script route make sure you can match these guy's numbers.