Re: Maximum throughput of a rail line
Posted: Sun Dec 17, 2023 8:43 pm
The only problem i see with trains that need to go full speed for their max throughput is that it's not self correcting, if there is a sligth disturbance in the flow, the trains will slow down, and have even less throughput, which will make them slow down and have less throughput and so on. It's risky. They do not mix well with other trains or junctions.
Trains that are smaller can go so fast their start loosing throughput, that's true, but if happens a point in game where one add more trains and the density increase, it will reduce their max speed, and increase their flow, making the system overall more resilient.
If the things you need to ship are "far away", then it's my preference to use small trains instead of bots or belts, even for small quantity, imagine a dedicated subfactory that produce the satelite for the rockets. I would use bots but past a distance a 1-1 train or a 1-1-1 train. Many of my games it would allow me to capitalize on existing rails infrastructure because i have one anyway.
I would not allow such trains to cross the path of the 2-15 trains that i would use if i had to bring water to the nuclear plant. Those would have some sort of reserved network to go from lake to power plant with no junction closer than their length.
But for the other part of the factory, with 1-1 or 1-1-1 or 1-4-1 trains, i would make it easy on myself to make small station for blue circuits or low density structure or sulfuric acic for the uranium mine, or even red circuit you can fit so many in a single wagon. At this stage using "large trains" make the factory less smooth in its production,i do not make huge factory, so i would not want a single train to hold 12 hours worth of production for a single item. And those fast trains in junction-dense networks are not always allowed to reach their max speed but accelerate fast enough to reach a decent one still. That's very subjectuve and depending on one's own factory proportions.
Small trains are more likely to kill you because to transport the same quantity of good they travel more distance which statistically increase risks. High troughput lane are dangerous !
Trains that are smaller can go so fast their start loosing throughput, that's true, but if happens a point in game where one add more trains and the density increase, it will reduce their max speed, and increase their flow, making the system overall more resilient.
If the things you need to ship are "far away", then it's my preference to use small trains instead of bots or belts, even for small quantity, imagine a dedicated subfactory that produce the satelite for the rockets. I would use bots but past a distance a 1-1 train or a 1-1-1 train. Many of my games it would allow me to capitalize on existing rails infrastructure because i have one anyway.
I would not allow such trains to cross the path of the 2-15 trains that i would use if i had to bring water to the nuclear plant. Those would have some sort of reserved network to go from lake to power plant with no junction closer than their length.
But for the other part of the factory, with 1-1 or 1-1-1 or 1-4-1 trains, i would make it easy on myself to make small station for blue circuits or low density structure or sulfuric acic for the uranium mine, or even red circuit you can fit so many in a single wagon. At this stage using "large trains" make the factory less smooth in its production,i do not make huge factory, so i would not want a single train to hold 12 hours worth of production for a single item. And those fast trains in junction-dense networks are not always allowed to reach their max speed but accelerate fast enough to reach a decent one still. That's very subjectuve and depending on one's own factory proportions.
Small trains are more likely to kill you because to transport the same quantity of good they travel more distance which statistically increase risks. High troughput lane are dangerous !