Hey, this looks pretty good to me! Like the overall looks and feel. Like the fact that there are random fires in the lava and even the "trees" in the ashlands.

Animated resources? Wow! And the fact now that you have biome specific resource generation is great! And there appears to be no water here, or if there is, it it'd have to be drilled for and come up as steam.

Oh, and the use of the cliffs around the "mountains" to give the illusion of height like contour lines on a map seems great. Too bad you all didn't have actual height representation in the game, though.

Because of that, I will say that your "big craters" don't really
feel like craters to me (more like a ring of tall rocks), but that may just be me. But the idea of using these as "forts" against a secret enemy is exciting!

As for cliffs and cliff explosives, ok, I can now understand
why you've made cliff explosives later, but it still feels wrong. Couldn't you just create a version of cliffs that
can't be removed, and/or require some augmenting of the cliff explosives to make them work on the new cliffs?
Oh, a thought and suggestion for here, though... large cracks/chasms that are, for the player, a void of sorts that they won't be able to build on, traverse over (unless narrow enough for elevated rails with stanchions on either side of the chasm), or fill in.
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Tertius wrote: Fri Nov 24, 2023 12:40 pm
The pretty new graphics raise a question: will the new planets look nicer than Nauvis? Just because you have more experience and more time to develop? In many games, areas and buildings and features added by expansions are more detailed and more fleshed out than in the original game. I wish you revisit the existing graphics as well and check if they could be improved and make it as detailed and sophisticated as the new graphics.
Hopefully they are already ahead of us on that, but nonetheless, there's still time for that.
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TheKid0z wrote: Fri Nov 24, 2023 4:43 pm
Would have wished a different graphic for the tree like things or absent all together.
Maybe different graphics/looks, but I do find it believable that
something for life would exist (though I suppose that could just be the sci-fi side of me speaking

).
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Philip017 wrote: Fri Nov 24, 2023 6:22 pm
wonder if i can still disable cliffs like i can atm in the map creation area before i start the game,
cause i dont like em personally.
It does feel as though many of these cliffs, especially the ones for the mountains, should
not be disableable.
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kpreid wrote: Fri Nov 24, 2023 8:09 pm
Finding the right spots is also made easier by these resource nodes having yellow smoke (yes, we can have animated resources now). Jerzy has made the acid puddles of this section in a couple of ways, earlier on we had puddles filled with liquid acid, but we moved to dried up puddles to keep the planet feeling drier (also building on shallow liquid acid puddles didn't look right).
It'd be neat if Nauvis crude oil patches got new artwork with these principles and capabilities, so that they looked like liquid oozing out of stone and flowing, instead of blobs of tar lying on top of the ground.
That sounds like an awesome idea!
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Drury wrote: Fri Nov 24, 2023 9:28 pm
I like how it seemingly gets darker when you drive into the lava area, as if entering a cavern.
This also could have just been them manipulating the daytime to show off what it all looked like at night. That was my initial thought/impression, anyway.
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computeraddict wrote: Fri Nov 24, 2023 10:18 pm
I think one of the bigger annoyances with current cliffs is there's no density difference depending on where you go. You either have few enough cliffs that they aren't a pain or you bump into them everywhere. Being able to go to a mostly flat area to avoid them should go a long way towards making the areas dense with them more bearable.
I feel the same way on this.