Re: [MOD 0.14.x] pY Coal Processing
Posted: Sun Jul 09, 2017 4:49 pm
Pyanodon, please, can you explain to me how destructive distillation column can work without water or steam? Its strange magic for now
Its called destructive for a reason. Not all destilations needs water..even less the coal one. To avoid even more complications, the heat is by electricity. If youre looking for realism, that mod wont satisfy your needs. Because too much realism sux.Mella wrote:Pyanodon, please, can you explain to me how destructive distillation column can work without water or steam? Its strange magic for now
Levitation my friend...levitation. Is one of the paths i will follow if hi-tech is chosen.aklesey1 wrote: Pyanodoтб them of Earnshaw's theorem will be interesting for exploration, what ur ideas for its applications?
And again my grammar limps, sorry, it is so a shamepyanodon wrote:Levitation my friend...levitation. Is one of the paths i will follow if hi-tech is chosen.aklesey1 wrote: Pyanodoтб them of Earnshaw's theorem will be interesting for exploration, what ur ideas for its applications?
Agree, but let's not push on pyanodon and Nexela, let them make more important things in their mod, NorthgateNorthgate wrote:I've voted for Alien Life altough I would prefer to see compatibility of pY coal processing with Angel's mods first.
Ratzap wrote:With the current beta, I've hit a bit of a balance problem. Ash is needed to produce the green packs but the only way to do that right now would be to waste a lot of vented coal gas/syn gas (which should be burned in generators but they're not working). Or is there a simple recipe I've missed in there?
Northgate wrote:I've voted for Alien Life altough I would prefer to see compatibility of pY coal processing with Angel's mods first.
Yeah me... I loaded up my migrated 0.14 save and rebuilt the science line. That meant clay, clay means ash so I went to my coal processing area and found a few thousand in a warehouse from making tar plus syngas. That lasted a little while but it's now gone. All the tanks are full of creosote, tar, coalgas, syngas etc and I didn't want to just tip it all on the ground and waste all that time/materials. So yeah, something simple would be cool.pyanodon wrote:Ratzap wrote:With the current beta, I've hit a bit of a balance problem. Ash is needed to produce the green packs but the only way to do that right now would be to waste a lot of vented coal gas/syn gas (which should be burned in generators but they're not working). Or is there a simple recipe I've missed in there?
Yes, you´re right. Ash is only produced as a waste product in several recipes. I never run out of ash before and for sure with generators working, it will have plenty. But anyway, i will add a simple ash recipe in next releases for somehow, someone run out of ash.
Well, if your problem is rich clay, try distillate Tar. It´s available since Coal processing 1.Ratzap wrote:Yeah me... I loaded up my migrated 0.14 save and rebuilt the science line. That meant clay, clay means ash so I went to my coal processing area and found a few thousand in a warehouse from making tar plus syngas. That lasted a little while but it's now gone. All the tanks are full of creosote, tar, coalgas, syngas etc and I didn't want to just tip it all on the ground and waste all that time/materials. So yeah, something simple would be cool.
It occurred to me that steam boilers using coal or wood as fuel should leave ash as residue. Of course once you switch to nuclear that's gone too so maybe not.
That produces a bunch of gas that would be wasted along with the ash.pyanodon wrote: Well, if your problem is rich clay, try distillate Tar. It´s available since Coal processing 1.
You wont be able to contain all the gases and fluids that mod will produce. too bad theres no generators. I cant be creating all kinds of recipes to them became useless later when generators became functional.Ratzap wrote:That produces a bunch of gas that would be wasted along with the ash.pyanodon wrote: Well, if your problem is rich clay, try distillate Tar. It´s available since Coal processing 1.
Oh Yeah, official release, and updates via mod portal, sounds goodpyanodon wrote:Welll...good and bad news people!
The generators indeed is a mess now after 0.15, so we will rebuild everything.
BUT, we will fix that.
The idea we´re mulling over is probably create a "universal fluid" to be used in all generators in that mod and future ones. How that fluid will be made is what we are focusing now
Soon the generators will back to work and the mod will be finally released
aklesey1 wrote:Found another cross point between bob's and petrochem and PYCP - glycerol can be produced in petrochem via long chain from hydrogen chloride, eh as long as i play with petrochem I even more often am convinced that chlorine technology chain is one of the longest and tiresome chains in the petrochem, and i often need sodium hydroxide, It should be noted that in the project there is a sodium - i don' know how it possible to have sodium in pure form, however sodium has to be stored in some special conditions that it wasn't oxidized to a condition of oxide of sodium in real life
It´s a name of the alien animal where you extract fat from it.aklesey1 wrote:I'm sorry what means mukmoux? How it can be translated or it's name for some thing or process?