Last two (three) episode show clearly some big issues of the game (and big issues for MP):
- There is no "navigator" thingy, which shows you the next destination of some item you need now. As player you need to know: "Where is the next assembly of A?" "Where is a chest which contains B?", "Where are all my production of C, where is the consumptions of D?", "Where is a requester of E?" etc.
- There is no "Power overlay" which shows you (in different colors) the different electric networks.
- Some things more to be said (about modules and needed power etc, notices, messages, production calculations...), but not here, I'll make some suggestions out of it.
Some kind of checklist for players, when they start a new episode:
- Where I'm standing? Is there an issue? Something I should fix? Do that first, cause otherwise it is forgotten.
- What is in my inventory? In my power armor?
- What's on the map? Is there something going on?
- How is my production going? Press P and watch this for some seconds. It is no wasted time to fully understand what is going on here. And you should make some fast calculations: is there enough input for the current output? Numbers are important here.
- How is my power going? Here also: Take some time to fully understand this. Where is the most demand? Where is your production?
- Run around -
fully zoomed out!! - and watch if there are some issues? Is something blinking? Something interesting?
- Watch where the attacks are coming from and how strong they are
- Now you can begin to do your own things.
Some general advise for advanced playing - doing a good job
- After having logistc bots with some powerups, there is no way to make anything
noticeable faster by moving items by hand! Never! Just put things you don't need into provider/storage chests.
- A lack of a higher tier items is most probably a lack of a lower tier item.
--- And that is most probably a lack of a lower tier item.
--- Which is a lack of resources.
--- Lack of resources can have multiple causes. Obvious: Fields empty. Not so obvious: Enough Power? Transport capacity?
--- Don't think, that you can fix something by adding more assemblies. Or put in speed modules. That will work only, if you have
more than enough input stuff for them. If you don't have more than enough, it doesn't fix anything.
--- You need to make some general calculations about balancing things out: If you have 10 assemblies for item X in time Y you need X / Y items per minute. Do you produce/are you able to produce about that much? Do you shift enough items into the logistic system?
- Use (currently) the
debug-mode to see splitted electric networks (show_energy_sources_networks)
- Know your basics: Which key combination can short up this action?
- How to use blueprints? Isn't it faster to create a new blueprint? Or ghosted building instead of crafting yourself? Use the destruction planer? The game behaves quite different in the different stages and the right usage of those tools in the last part will spare you a lot (!) of time.
