Re: [0.17.x] Bob's Mods: General Discussion
Posted: Sat Dec 21, 2019 6:53 pm
I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.
Thanks!
Thanks!
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The main problem with this is that what the boiler takes as the input fluid is defined as a specific fluid.RickJS wrote: Sat Dec 21, 2019 6:53 pm I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.
Thanks!
You can electrolyze it into hydrogen and oxygen and flare them easy enough.RickJS wrote: Sat Dec 21, 2019 6:53 pm I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.
Thanks!
not sure about the first idea, Silicon Nitride isn't used as a path material anyway... the entire floor tile system was added after these materials.Mecejide wrote: Mon Dec 30, 2019 12:37 am Here are two suggestions:
1. Replace the silicon nitride in the burner heat source 3s and artillery turret MK2 and the tungsten plate in the thorium reactor with refined concrete, and replace the tungsten carbide plate in the deuterium reactor and artillery turret MK3 with a new item called composite material, which is crafted from refined concrete and low density structures and can be used as a path.
This is so that the progression of path materials gets preserved in recipes, like other series of items.
2. Replace the portable fusion reactors in the fusion powered robots with vehicle fusion cell MK1s.
This is because flying robots are vehicles, and a vehicle fusion cell MK1 produces enough to power both robot MK4s.
I know that Silicon Nitride isn't a path material. I was trying to say that if the first tier of a item uses a path material, higher tiers of the building should use higher tiers of path materials. This is how plates, pipes, gears, bearings, circuits, modules, electronic components, and heat pipes are used, but currently, path materials in lower tiers of buildings correspond to intermediates in higher tiers.bobingabout wrote: Mon Dec 30, 2019 7:50 pmnot sure about the first idea, Silicon Nitride isn't used as a path material anyway... the entire floor tile system was added after these materials.Mecejide wrote: Mon Dec 30, 2019 12:37 am Here are two suggestions:
1. Replace the silicon nitride in the burner heat source 3s and artillery turret MK2 and the tungsten plate in the thorium reactor with refined concrete, and replace the tungsten carbide plate in the deuterium reactor and artillery turret MK3 with a new item called composite material, which is crafted from refined concrete and low density structures and can be used as a path.
This is so that the progression of path materials gets preserved in recipes, like other series of items.
2. Replace the portable fusion reactors in the fusion powered robots with vehicle fusion cell MK1s.
This is because flying robots are vehicles, and a vehicle fusion cell MK1 produces enough to power both robot MK4s.
The second idea is good though, I'll look into it, though this idea would be redundant when I get around to doing the RTGs (If I get around to it)
well, when I wrote the tech tree of what the materials are, "Path material" didn't even enter into the equation because paths didn't exist. I was just looking at it as a non-metalic construction material, of which stone, brick and concrete all are, just like Silicon Nitride is a Ceramic, a non-metal construction material.Mecejide wrote: Mon Dec 30, 2019 8:09 pmI know that Silicon Nitride isn't a path material. I was trying to say that if the first tier of a item uses a path material, higher tiers of the building should use higher tiers of path materials. This is how plates, pipes, gears, bearings, circuits, modules, electronic components, and heat pipes are used, but currently, path materials in lower tiers of buildings correspond to intermediates in higher tiers.bobingabout wrote: Mon Dec 30, 2019 7:50 pmnot sure about the first idea, Silicon Nitride isn't used as a path material anyway... the entire floor tile system was added after these materials.Mecejide wrote: Mon Dec 30, 2019 12:37 am Here are two suggestions:
1. Replace the silicon nitride in the burner heat source 3s and artillery turret MK2 and the tungsten plate in the thorium reactor with refined concrete, and replace the tungsten carbide plate in the deuterium reactor and artillery turret MK3 with a new item called composite material, which is crafted from refined concrete and low density structures and can be used as a path.
This is so that the progression of path materials gets preserved in recipes, like other series of items.
2. Replace the portable fusion reactors in the fusion powered robots with vehicle fusion cell MK1s.
This is because flying robots are vehicles, and a vehicle fusion cell MK1 produces enough to power both robot MK4s.
The second idea is good though, I'll look into it, though this idea would be redundant when I get around to doing the RTGs (If I get around to it)
It gives you a 7x7 grid.enchant wrote: Thu Jan 02, 2020 11:38 am What does the research "Long Inserters 2" give me? Without it researched, I checked and if I try to configure an inserter, I have the full 5x5 grid of locations with no gaps.
It has a higher heat transfer capacity.enchant wrote: Thu Jan 09, 2020 9:58 pm Heat Pipe 3 is an ingredient in a couple of the third tier nukyaler components. Aside from that, is there any benefit to using it in place of the regular heat pipe when connecting reactors to heat exchangers?
Or you accept that the assembler making the robot idles mostly.enchant wrote: Fri Jan 10, 2020 11:18 am Another question... If I'm reading this right, the tier 4 logistic robot is constructed in half a second. It requires 1 tier 4 flying robot frame, which takes 20 seconds to construct. So if I were to create an optimized factory to create tier 4 robots, I'd need 40 assemblers just to make the frames? Do I have that right?