Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Posted: Mon Mar 11, 2019 2:13 pm
many thanks for the quick update and fixes
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https://forums.factorio.com/
many thanks for the quick update and fixes
I forgot a check for pyro on the tin cableAshprinny wrote: Mon Mar 11, 2019 5:33 pm Mod now causes an unrecoverable error concerning the tin-cables
https://imgur.com/E97eDm5
Will EDIT this post with (my own) fix for review of the author to implement.
The promised edit (as correcting to the error):
Renamed asset tinned-cable in Control.lua to tinned-copper-cable (the proper name for the asset
Addition:
Added 2 offshore pumps to re-correct the deadlock bug concerning AAI (offshore-pumps were/are still needed to set up the first instance of science seeing as fawowage plantations still need water to operate and offshore pumps need to be researched)
Can you provide a copy of your save so u can look into it.brainiac wrote: Mon Mar 11, 2019 7:34 pm Just wondering - I started a game with py+bobs+angels this weekend
There is a bug in the recipes for robot brain requiring basic electronic components from bobs&angels which have no recipe (also transistors, integrated, cpu, ...)
I'm nowhere near to having robots, so no panic yet
Second question, you state here above that madclown is fixed, but this requires angels bio processing - and that one is not yet available
I checked in the game for testing the flags (see previous post) and with the uberhaul option UNchecked all robot brains require substrate and I found no instances of ANY of the robots using basic electronic components....brainiac wrote: Mon Mar 11, 2019 7:34 pm Just wondering - I started a game with py+bobs+angels this weekend
There is a bug in the recipes for robot brain requiring basic electronic components from bobs&angels which have no recipe (also transistors, integrated, cpu, ...)
I'm nowhere near to having robots, so no panic yet
Second question, you state here above that madclown is fixed, but this requires angels bio processing - and that one is not yet available
Code: Select all
{
"mods":
[
{
"name": "base",
"enabled": true
},
{
"name": "Aircraft",
"enabled": true
},
{
"name": "angelsaddons-oresilos",
"enabled": true
},
{
"name": "angelsaddons-pressuretanks",
"enabled": true
},
{
"name": "angelsaddons-warehouses",
"enabled": true
},
{
"name": "angelsbioprocessing",
"enabled": true
},
{
"name": "angelsinfiniteores",
"enabled": true
},
{
"name": "angelspetrochem",
"enabled": true
},
{
"name": "angelsrefining",
"enabled": true
},
{
"name": "angelssmelting",
"enabled": true
},
{
"name": "BlackMarket",
"enabled": true
},
{
"name": "bobassembly",
"enabled": true
},
{
"name": "bobelectronics",
"enabled": true
},
{
"name": "bobenemies",
"enabled": true
},
{
"name": "bobgreenhouse",
"enabled": true
},
{
"name": "boblibrary",
"enabled": true
},
{
"name": "boblogistics",
"enabled": true
},
{
"name": "bobmining",
"enabled": true
},
{
"name": "bobores",
"enabled": true
},
{
"name": "bobplates",
"enabled": true
},
{
"name": "bobpower",
"enabled": true
},
{
"name": "bobrevamp",
"enabled": true
},
{
"name": "bobtech",
"enabled": true
},
{
"name": "bobwarfare",
"enabled": true
},
{
"name": "BotRecaller",
"enabled": true
},
{
"name": "Clowns-Extended-Minerals",
"enabled": true
},
{
"name": "Clowns-Processing",
"enabled": true
},
{
"name": "Dectorio",
"enabled": true
},
{
"name": "even-distribution",
"enabled": true
},
{
"name": "expanded-rocket-payloads",
"enabled": true
},
{
"name": "FNEI",
"enabled": true
},
{
"name": "Helicopters",
"enabled": true
},
{
"name": "LoaderRedux",
"enabled": true
},
{
"name": "pycoalprocessing",
"enabled": true
},
{
"name": "PyCoalTBaA",
"enabled": true
},
{
"name": "pyfusionenergy",
"enabled": true
},
{
"name": "pyhightech",
"enabled": true
},
{
"name": "pyindustry",
"enabled": true
},
{
"name": "pyrawores",
"enabled": true
},
{
"name": "rso-mod",
"enabled": true
},
{
"name": "ShinyAngelGFX",
"enabled": true
},
{
"name": "ShinyBobGFX",
"enabled": true
},
{
"name": "SpaceMod",
"enabled": true
},
{
"name": "Teleporters",
"enabled": true
},
{
"name": "Warehousing",
"enabled": true
},
{
"name": "what-is-it-really-used-for",
"enabled": true
},
{
"name": "yi_engines",
"enabled": true
},
{
"name": "yi_railway",
"enabled": true
},
{
"name": "Yuoki",
"enabled": true
},
{
"name": "z_yira_american",
"enabled": true
},
{
"name": "z_yira_UP",
"enabled": true
},
{
"name": "z_yira_yuokirails",
"enabled": true
}
]
}
are you on .16 or .17? ill need to take a look but from that list only ones that look like it might cause the issue could be the shiny mods or maybe youki unless something is seriously broke and hadnt been noticedbrainiac wrote: Mon Mar 11, 2019 8:26 pm With the py+angel Uberhaul flag checked, the recipes revert back to bobs&angels, for the affected robot parts - so that would be a possible solution
I've also seen an option to uncheck robot parts in bobs, did not try it
Anyhow, when I start a brand new game, with all settings default, the issue is there
Code: Select all
{ "mods": [ { "name": "base", "enabled": true }, { "name": "Aircraft", "enabled": true }, { "name": "angelsaddons-oresilos", "enabled": true }, { "name": "angelsaddons-pressuretanks", "enabled": true }, { "name": "angelsaddons-warehouses", "enabled": true }, { "name": "angelsbioprocessing", "enabled": true }, { "name": "angelsinfiniteores", "enabled": true }, { "name": "angelspetrochem", "enabled": true }, { "name": "angelsrefining", "enabled": true }, { "name": "angelssmelting", "enabled": true }, { "name": "BlackMarket", "enabled": true }, { "name": "bobassembly", "enabled": true }, { "name": "bobelectronics", "enabled": true }, { "name": "bobenemies", "enabled": true }, { "name": "bobgreenhouse", "enabled": true }, { "name": "boblibrary", "enabled": true }, { "name": "boblogistics", "enabled": true }, { "name": "bobmining", "enabled": true }, { "name": "bobores", "enabled": true }, { "name": "bobplates", "enabled": true }, { "name": "bobpower", "enabled": true }, { "name": "bobrevamp", "enabled": true }, { "name": "bobtech", "enabled": true }, { "name": "bobwarfare", "enabled": true }, { "name": "BotRecaller", "enabled": true }, { "name": "Clowns-Extended-Minerals", "enabled": true }, { "name": "Clowns-Processing", "enabled": true }, { "name": "Dectorio", "enabled": true }, { "name": "even-distribution", "enabled": true }, { "name": "expanded-rocket-payloads", "enabled": true }, { "name": "FNEI", "enabled": true }, { "name": "Helicopters", "enabled": true }, { "name": "LoaderRedux", "enabled": true }, { "name": "pycoalprocessing", "enabled": true }, { "name": "PyCoalTBaA", "enabled": true }, { "name": "pyfusionenergy", "enabled": true }, { "name": "pyhightech", "enabled": true }, { "name": "pyindustry", "enabled": true }, { "name": "pyrawores", "enabled": true }, { "name": "rso-mod", "enabled": true }, { "name": "ShinyAngelGFX", "enabled": true }, { "name": "ShinyBobGFX", "enabled": true }, { "name": "SpaceMod", "enabled": true }, { "name": "Teleporters", "enabled": true }, { "name": "Warehousing", "enabled": true }, { "name": "what-is-it-really-used-for", "enabled": true }, { "name": "yi_engines", "enabled": true }, { "name": "yi_railway", "enabled": true }, { "name": "Yuoki", "enabled": true }, { "name": "z_yira_american", "enabled": true }, { "name": "z_yira_UP", "enabled": true }, { "name": "z_yira_yuokirails", "enabled": true } ] }
I'm on the latest 0.17, also upgraded to latest bobs, that just came outkingarthur wrote: Mon Mar 11, 2019 10:01 pm
are you on .16 or .17? ill need to take a look but from that list only ones that look like it might cause the issue could be the shiny mods or maybe youki unless something is seriously broke and hadnt been noticed
ok. ill look into asapbrainiac wrote: Mon Mar 11, 2019 10:38 pmI'm on the latest 0.17, also upgraded to latest bobs, that just came outkingarthur wrote: Mon Mar 11, 2019 10:01 pm
are you on .16 or .17? ill need to take a look but from that list only ones that look like it might cause the issue could be the shiny mods or maybe youki unless something is seriously broke and hadnt been noticed
When I disable yuoki and shiny, the problem is still there, when starting a new game
Ashprinny wrote: Mon Mar 11, 2019 7:29 pm Just a general question though Arthur...didn't this mod consolidate recipe outputs before too? Like converting Pycoal's coke to use Angel's/Bob's coke ? because I have the distinct feeling this mod used to do that....if not then that's fine; I just have to figure out which 0.16 mod did this.
I'm playing with the uberhaul option of this mod checked....maybe it does whilst unchecked? (there's no tooltip so I wasn't sure)
EDIT: answered my own question by starting a new game with the uberhaul unchecked.
Arthur...don't mind my comment if the majority of your subs disagree with this remark but shouldn't you rename the "Uberhaul" option to something else? IMHO the uberhaul option does exactly the opposite of what you would expect....maybe call it legacy mode or, imho, something NOT resembling over-, Under- and/or uberhaul because this mod does exactly that....it overhauls recipes to make them MORE compatible; adding in a flag to check called over, under and/or uberhaul kinda confuses me (and maybe other people too)
It simple terms. Break everything.Delanii wrote: Tue Mar 12, 2019 8:03 am Hello,
actually, speaking about option: "Angel's Uberhaul," what does it exactly do?
Theres no tooltip, and I do not entirely understand comment by Ashprinny; eventhough I would love to
What does it do in simple terms?
Thanks a lot, regards Delanii
Ashprinny wrote: Mon Mar 11, 2019 7:29 pm Just a general question though Arthur...didn't this mod consolidate recipe outputs before too? Like converting Pycoal's coke to use Angel's/Bob's coke ? because I have the distinct feeling this mod used to do that....if not then that's fine; I just have to figure out which 0.16 mod did this.
I'm playing with the uberhaul option of this mod checked....maybe it does whilst unchecked? (there's no tooltip so I wasn't sure)
EDIT: answered my own question by starting a new game with the uberhaul unchecked.
Arthur...don't mind my comment if the majority of your subs disagree with this remark but shouldn't you rename the "Uberhaul" option to something else? IMHO the uberhaul option does exactly the opposite of what you would expect....maybe call it legacy mode or, imho, something NOT resembling over-, Under- and/or uberhaul because this mod does exactly that....it overhauls recipes to make them MORE compatible; adding in a flag to check called over, under and/or uberhaul kinda confuses me (and maybe other people too)
The new version of the py suite solved the issue - it does need an additional mod though, Factorio standard library (otherwise the py suite crashes)kingarthur wrote: Mon Mar 11, 2019 10:54 pmok. ill look into asapbrainiac wrote: Mon Mar 11, 2019 10:38 pmI'm on the latest 0.17, also upgraded to latest bobs, that just came outkingarthur wrote: Mon Mar 11, 2019 10:01 pm
are you on .16 or .17? ill need to take a look but from that list only ones that look like it might cause the issue could be the shiny mods or maybe youki unless something is seriously broke and hadnt been noticed
When I disable yuoki and shiny, the problem is still there, when starting a new game
It is an always has been possible to complete a game.YunoAloe wrote: Tue Mar 12, 2019 9:50 pm Hi, I'm new. I'd like to ask, with the current state of affairs, is it possible to finish an ABPy game with this mod? It is not clear from the initial description. After 1.5 years of development, having two dot-zeroes in the version number, seems rather self-bashing. If finishing is possible, I feel this mod is underappreciated, judging by the number of downloads.
I have two more questions:
- Does adding Mad Clown's make any sense? Looks like it wouldn't currently work in 0.17 anyway, due to https://mods.factorio.com/mod/angelsbioprocessing.
- Any specific mods that should better be avoided? Any addons perhaps?