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Re: 3 and 4 way intersections

Posted: Thu Apr 02, 2026 11:05 am
by leftofzen
Only constraint in building this was that it had to be 3x3 chunks (so 96x96 tiles). 180-degree rotationally symmetric. Prioritises straight-through traffic, with the inner lanes being straight-through exclusive. Bottleneck is the turning lanes and merging, by design of course. Power poles were just to help with grid alignment and don't serve any functional purpose.
04-02-2026, 22-03-04.png
04-02-2026, 22-03-04.png (1.14 MiB) Viewed 790 times

Re: 3 and 4 way intersections

Posted: Thu Apr 02, 2026 11:19 am
by leftofzen
This turbine design is rotationally symmetric in a 3x3 chunk space, with the 'downside' that not all lanes can go in all directions and there is no turnaround. 90-degree rotationally symmetric. However, throughput is good and I usually build this in my maps with a separate lane-changer on the entrances/exits to this intersection.
04-02-2026, 22-18-08.png
04-02-2026, 22-18-08.png (1022.03 KiB) Viewed 781 times

Re: 3 and 4 way intersections

Posted: Fri Apr 24, 2026 3:55 pm
by Oliverfactorio
Skärmbild 2026-04-24 175031.png
Skärmbild 2026-04-24 175031.png (1.3 MiB) Viewed 364 times
Not sure if diagonals are welcome but here is a diagonal crossing converted to straight rail to work with the tool.