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Re: 3 and 4 way intersections

Posted: Wed Jul 23, 2025 2:33 am
by Old_and_Putrid
Hey again guys,

Hope you are all well. Been working a bit more, a little on the intersection, a little on some content.

As mentioned before, I wanted to create a YouTube channel, which I have now done. It will be solely unedited long-play, no commentary style videos, as I see that this content is somewhat popular and it fits my playstyle. I would recommend anyone checking the channel out to read the description so you can understand what to expect.

It will be some time before we get to any megabase-scale production to warrant the junction featured here, as I am still playing through the "story mode" - but in video 5 you will see me designing aspects of the block module in the rail editor, as a bit of a tease I guess. My videos are scheduled to drop once every 3 days at 6pm, as I am told this will help my channel grow.

Not sure if I can advertise here but I suppose the mods can just reject my post if not:

https://www.youtube.com/@Department-of-Inefficiency

I did also mention that I had been working on the intersection. It's less tuned for smaller trains now, but I realised that running 12-96 trains works pretty damn well at around 19-20tpm. My maths was out before, it would have been from as little as 73,600 items, not 736,000. My new figure is a little lower, because I changed some stuff to make it look nicer, but let's be honest, it'll never see those numbers. Here's a pic:
07-23-2025, 03-30-46.png
07-23-2025, 03-30-46.png (172.25 KiB) Viewed 49 times
Just to be clear, I am running this on the everything test, with uncommon fuel (if I try to use better fuel, it shortens the train length on the incoming East lines) Anyway, take care for now!