Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Posted: Mon Sep 16, 2019 7:42 pm
Oh right, or if it deletes some of your components... erasing and overwriting the whole productivity list just seems rude considering how the list works ?
Depends, on the scope and scale. If Bob's mods or Angel's overwrote the prod limitation lists at the very earliest stage of the loading process, it'd be understandable. Part of the definition of "overhaul", you don't get to change the entirety of vanilla premises about gameplay and a bucket-tonne of new shiz without breaking a few eggs. IR does it, but again, as early as it possibly can. But if some tiny mod called "Zzzqxqyzyz", which is someone's favourite way of adding productivity 9000% modules to the game, decides to replace the entire list with a carbon copy of the vanilla list plus one extra recipe, in the last of the three stages of the loading process, then no other mod has time to recover from it and the "bug" reports still come to me anyway ...BlueTemplar wrote: Mon Sep 16, 2019 7:42 pm Oh right, or if it deletes some of your components... erasing and overwriting the whole productivity list just seems rude considering how the list works ?
Well it was worth a try.Deadlock989 wrote: Mon Sep 16, 2019 8:09 pm That didn't take long.
You can't easily use a recipe description because if you set a localised description for a recipe, it replaces any info about the properties of the main product of the recipe. So no fuel values, no pollution modifiers, etc. etc. You have to recreate all of that. I already brushed against that elsewhere and it took hours to replicate the lost info, but there was a good reason for it then, this is more marginal.
As for the icon overlay ... tried it, sorry, hate it.
It isn't. It's none of the Basic Component recipes, they are all excluded on purpose. It's most of the Processing tab - all the crushing and refining, all the ingots, all the oil. For some reason some of the plastic and glass stuff is missing, that could be an oversight, but a few things like the graphite electrode are excluded and that's correct. I will be re-assessing all of this during the Big Balance Pass after 0.17.69 drops, ready to get the mod to 1.0.0. Ironically, having some sort of visual indicator or a tooltip would make that a lot easier.mathiaszealot wrote: Mon Sep 16, 2019 8:51 pmWell it was worth a try.
If it truly is all the Processing and Basic Component recipes, that simplifies things greatly. ...
Well, i did. Its cool to be able to recycle stuff, that gives you a good feeling not to waste. But it turns yout a lot of stuff you get from the disassembler you cnanot put to use anymore. Copper Pistons are only used (so far) in the starting Items. If you move on and only can use copper for science, those pistons wont help you one bit.BHakluyt wrote: Tue Sep 17, 2019 6:23 am ... And otherwise I totally agree, in 20hours + of playing this mod I have not disassembled once even...
Lol. Your mistake here was to use the term "prestige". I now immediately want to be sitting on a mountain of "prestige scrap".BHakluyt wrote: Tue Sep 17, 2019 6:23 am Hi Deadlock! Those scrap sprites look cool but a little bit prestige. Maybe add a few dots of rust/dents or something? And otherwise I totally agree, in 20hours + of playing this mod I have not disassembled once even...
Exactly - essentially it returns things to the very bottom of the crafting tree, so your mountain of copper ammo from Stone Age defences can eventually be turned into science packs or whatever, with a loss and with a pollution/processing/energy cost of course.Stimpatch wrote: Tue Sep 17, 2019 7:58 am Well, i did. Its cool to be able to recycle stuff, that gives you a good feeling not to waste. But it turns yout a lot of stuff you get from the disassembler you cnanot put to use anymore. Copper Pistons are only used (so far) in the starting Items. If you move on and only can use copper for science, those pistons wont help you one bit.
Converting to scrap and then to ingots again is the perfect solution for this.
What did you do with Pistol, Light Armor, Stone Furnaces ?BHakluyt wrote: Tue Sep 17, 2019 6:23 am in 20hours + of playing this mod I have not disassembled once even...
Considered it. It's not like the player is short of ways to get gravel ... The only thing that makes me hesitate is the concrete. You get the iron/steel back from scrapped concrete, but the rest vanishes. But what are you doing scrapping oil refineries, centrifuges and rocket silos in the first place ...BlueTemplar wrote: Tue Sep 17, 2019 8:50 am Can't Scrap Stone-based components into Gravel or something ? (Sounds more realistic than Incinerating...)
Krastorio thread on these forums is not very active, a lot more activity on their mod portal discussion page. There is also a link there to their Discord.Blu3wolf wrote: Tue Sep 17, 2019 9:29 am Can someone point me in the direction of Krastorio's thread? Ive tried to search for it, but searching for Krastorio just gives me all the results from people talking about it in this thread...
I dont seem to be able to make Krastorio's coke recipe with Krastorio + IR. From previous posts, I believe this is something I should refer to Linver?
This is as non-prestige as I can get it without starting to lose the colouring too much:BHakluyt wrote: Tue Sep 17, 2019 6:23 am Hi Deadlock! Those scrap sprites look cool but a little bit prestige. Maybe add a few dots of rust/dents or something?
Agreed, this is a much better solution.Stimpatch wrote: Tue Sep 17, 2019 7:58 amWell, i did. Its cool to be able to recycle stuff, that gives you a good feeling not to waste. But it turns yout a lot of stuff you get from the disassembler you cnanot put to use anymore. Copper Pistons are only used (so far) in the starting Items. If you move on and only can use copper for science, those pistons wont help you one bit.BHakluyt wrote: Tue Sep 17, 2019 6:23 am ... And otherwise I totally agree, in 20hours + of playing this mod I have not disassembled once even...
Converting to scrap and then to ingots again is the perfect solution for this.
Sure : the aforementioned Stone Furnaces...Deadlock989 wrote: Tue Sep 17, 2019 9:02 am[...]BlueTemplar wrote: Tue Sep 17, 2019 8:50 am Can't Scrap Stone-based components into Gravel or something ? (Sounds more realistic than Incinerating...)
But if someone can show me numbers or common early/mid-game situations that demonstrate a compelling case for gravel or even raw stone being returned from scrapping, in the context of scrapping being a way of reducing waste caused by the technology jumps between Age and Age, you have about 6 hours to change my mind.
[...]
Don't like those, looks like low-quality, static-y sprites somehow. Hm maybe they work when in motion or at different zoom levels, but that one shot isn't working for me at least.Deadlock989 wrote: Tue Sep 17, 2019 1:16 pm
This is as non-prestige as I can get it without starting to lose the colouring too much:
scraptastic.png