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Re: Development and Discussion

Posted: Mon Jul 25, 2016 10:01 am
by BlakeMW
orzelek wrote:And it needs resin - so you'd need to pipe some heavy oil there still to make resin out of it then use it to make synthetic wood. Might be worth playing around with it in very low oil circumstances.
It seems to be intended as a way to "stretch" heavy oil but I don't really get it. You can turn 3 heavy oil directly into 6 synthetic wood, or you can turn 3 heavy oil into 3 resin, and add 15 cellulose fiber to get 5 synthetic wood? Seems like it should be at least 10 or 12 to justify the added complexity.

Re: Development and Discussion

Posted: Mon Jul 25, 2016 1:38 pm
by Airat9000
Arch666Angel wrote:
orzelek wrote:Ahh I didn't try the algae - greenhouses are much simplier to use :D
Would need to see if they are worth the effort efficiency wise. Especially if they would do that as side effect and use up mineralized water.
The bio processing will basically be the split from the current processing mod and should act as a kind of "do something with the byproducts and turn them into another feedstock" thing. So bio fuel is an option and harvesting rare chemicals from the algae another, beside the current use as a wood feedstock. But I'm not working on that currently.
;) hello in petrochem mod beta who is date>?

Re: Development and Discussion

Posted: Mon Jul 25, 2016 3:50 pm
by kinnom
Airat9000 wrote: ;) hello in petrochem mod beta who is date>?
not yet decided (sadly. I want it so bad I don't even care about the animations and flamestack.)

Re: Development and Discussion

Posted: Mon Jul 25, 2016 4:03 pm
by Airat9000
kinnom wrote:
Airat9000 wrote: ;) hello in petrochem mod beta who is date>?
not yet decided (sadly. I want it so bad I don't even care about the animations and flamestack.)
:( I looked at a lot of fashion processes, this is very good, right scientific method. it would be good if they did. ready to take over the test)

Re: Development and Discussion

Posted: Tue Jul 26, 2016 10:11 pm
by makapse
when can we expect to get the refinig mod updated with the hydro lvl2? It was released on 0.2.7 but its still not available for download.Are you waiting for all the bugs to go away?

Re: Development and Discussion

Posted: Tue Jul 26, 2016 10:33 pm
by Arch666Angel
makapse wrote:when can we expect to get the refinig mod updated with the hydro lvl2? It was released on 0.2.7 but its still not available for download.Are you waiting for all the bugs to go away?
It's on the mod portal

Re: Development and Discussion

Posted: Wed Jul 27, 2016 8:58 am
by aklesey1
Angels Smelthing ?
Alloys mod?

Re: Development and Discussion

Posted: Wed Jul 27, 2016 10:36 am
by kinnom
what was the todo list for petrochem again?

Re: Development and Discussion

Posted: Wed Jul 27, 2016 10:50 am
by aklesey1
Arch666Angel wrote:Development Thread

Currently in Development:

Angels PetroChem (Alpha)

-Goal is to expand the chemical Processing chain, with an emphasis on the oil and gas industry
-Adds gas wells to the game, for some products both gas and oil have to be processed
-Different recipes for plastic, resin and rubber (and other synthetic products)
-New buildings:
-Gas Well Head, similar to the Pumpjack, works on gas wells
-Separator, separates gas, oil and other phases from each other, first step after digging it up
-Gas Refinery, basic building for refining gas
-Steam Cracker
-Advanced Chemical Plant, is bigger and has more in- and outputpipes as the chemical plant, allows for more complex recipes.
May be this?

Re: Development and Discussion

Posted: Wed Jul 27, 2016 11:48 am
by kinnom
aklesey1 wrote: May be this?
looking at the pictures arch666angel has provided, those are already done

Re: Development and Discussion

Posted: Thu Jul 28, 2016 8:55 pm
by Arch666Angel
Image

Image

Re: Development and Discussion

Posted: Fri Jul 29, 2016 12:06 am
by kinnom
Arch666Angel wrote:Image

Image
omgyes

Re: Development and Discussion

Posted: Fri Jul 29, 2016 4:00 pm
by Arch666Angel
Image

Re: Development and Discussion

Posted: Fri Jul 29, 2016 4:05 pm
by Nexela
Stop Teasing!

Re: Development and Discussion

Posted: Fri Jul 29, 2016 7:31 pm
by aklesey1
That cool, new machines, my factory will be very fat i think, its will be titanic monster :D

Re: Development and Discussion

Posted: Fri Jul 29, 2016 7:38 pm
by kinnom
better place some more rails, cuz the hype train is coming in at top speed!

Re: Development and Discussion

Posted: Fri Jul 29, 2016 8:01 pm
by aklesey1
kinnom wrote:better place some more rails, cuz the hype train is coming in at top speed!
Agree, but i must say i want electric trian! ;)

Re: Development and Discussion

Posted: Fri Jul 29, 2016 8:11 pm
by kinnom
aklesey1 wrote:
kinnom wrote:better place some more rails, cuz the hype train is coming in at top speed!
Agree, but i must say i want electric trian! ;)
but the hype train is a steamtrain.

Re: Development and Discussion

Posted: Fri Jul 29, 2016 8:21 pm
by Arch666Angel
I'm playtesting the setup at the moment, it needs another plastic and probably resin recipe for the early game. Haven't done any technologies yet but you will be locked behind the tech for pumpjacks anyway. :)

Re: Development and Discussion

Posted: Fri Jul 29, 2016 8:25 pm
by kinnom
forget what I said about the hype train being a steamtrain. It just became a nuclear train!

It also still doesn't have any brakes.