Re: Performance optimization - post your saves
Posted: Thu May 01, 2025 6:58 pm
IDK how this works but it works
www.factorio.com
https://forums.factorio.com/
I don't see any performance issues with your save.
Not much as you've simply built very large and at some point it will always be more than a computer can handle, but using spidertrons as turrets isn't a great idea.perptual_kllr wrote: Sat Oct 25, 2025 5:09 am https://drive.google.com/file/d/1GnfYbt ... drive_link
Came back to this one after a hiatus and it's getting 20-40 UPS. Anything I can do to get it back to 60?
- 5800x3D and a 3070
Thank you for taking a look, I really appreciate it. I can probably ditch 95% of the Spidertron defenses. I also noticed that all my LDS and circuits on Nauvis are coming from assemblers. I'm sure I can get the same output (or more) with fewer machines.Rseding91 wrote: Sat Oct 25, 2025 8:21 amNot much as you've simply built very large and at some point it will always be more than a computer can handle, but using spidertrons as turrets isn't a great idea.perptual_kllr wrote: Sat Oct 25, 2025 5:09 am https://drive.google.com/file/d/1GnfYbt ... drive_link
Came back to this one after a hiatus and it's getting 20-40 UPS. Anything I can do to get it back to 60?
- 5800x3D and a 3070
I have this sometimes too and most likely it's because of something is going on in the background, like Windows update, Defender scan or backup. If you're playing on a laptop, it's also possible that your PROCHOT Value is temporarily set down by your BIOS, a reboot fixes that most times. You can use Throttlestop to check the values.perptual_kllr wrote: Sat Oct 25, 2025 1:44 pm That being said, today the same save is back to 55-60 UPS. Perhaps my PC was just having a bad day?