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Re: pY Fusion Energy - Discussion
Posted: Sun Sep 30, 2018 10:26 am
by Harag
I have a question regarding pollution. The pY Fusion mod is advertised as:
This mod allow you research, produce and keep running of Fusion reactors to produce huge amount of energy and with almost no pollution.
But when I run the
py-turbine at peak performance it is producing over 10000 pollution per second. Is that intended? I have to say that's not what I'd call "almost no pollution".
If you want to reproduce, just use a creative mode fluid source and a super boiler and connect them to the turbine, force peak consumption with a passive energy void, F4, show-pollution-values and watch the map turn red.
This is the calculation I used to turn down the pollution in py-turbine.lua:
Code: Select all
energy_source = {
type = "electric",
usage_priority = "secondary-output",
-- desired-max-pollution-per-second / ( effectivity * fluid-usage * ticks-per-second * max-temperature )
emissions = (10.0 / (1.5 * 0.6 * 60 * 5000))
},
(Of course, 10/s is debatable
)
Re: pY Fusion Energy - Discussion
Posted: Mon Oct 01, 2018 9:52 pm
by foodfactorio
speaking of tungsten, maybe the Pyhightech mod could use it to create really tough robots (like terminator bots)
Re: pY Fusion Energy - Discussion
Posted: Mon Oct 01, 2018 9:57 pm
by pyanodon
foodfactorio wrote: Mon Oct 01, 2018 9:52 pm
speaking of tungsten, maybe the Pyhightech mod could use it to create really tough robots (like terminator bots)
hahah we wont use tungsten
Re: pY Fusion Energy - Discussion
Posted: Mon Oct 01, 2018 10:11 pm
by foodfactorio
yeah maybe its for the best not to
Re: pY Fusion Energy - Discussion
Posted: Fri Oct 05, 2018 8:47 pm
by aklesey1
I have some question about vanadium solution
Its making from blue liquor - the amount of vanadium solution consumed is equal to the amount of vanadium solution produced which is obtained from organic Vanadate 100 consuming and 100 producing - why its so - why is the quantity of the vanadium solution not decreasing
Once I had a situation when I produced more vanadium solution than I need from blue liquor and I had a stuck
May be u can add some additonal recipe to use vanadium solution?
Re: pY Fusion Energy - Discussion
Posted: Fri Oct 05, 2018 9:49 pm
by pyanodon
aklesey1 wrote: Fri Oct 05, 2018 8:47 pm
I have some question about vanadium solution
Its making from blue liquor - the amount of vanadium solution consumed is equal to the amount of vanadium solution produced which is obtained from organic Vanadate 100 consuming and 100 producing - why its so - why is the quantity of the vanadium solution not decreasing
Once I had a situation when I produced more vanadium esolution than I need from blue liquor and I had a stuck
May be u can add some additonal recipe to use vanadium solution?
Its a closed cycle, use blue licour to start it, then change to the cycle.
Re: pY Fusion Energy - Discussion
Posted: Sun Oct 07, 2018 12:41 am
by foodfactorio
i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
Re: pY Fusion Energy - Discussion
Posted: Sun Oct 07, 2018 12:45 am
by live22morrow
foodfactorio wrote: Sun Oct 07, 2018 12:41 am
i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
That's the intended method, and the reason why the steam the recipes make is low temperature and can't be used for power.
Re: pY Fusion Energy - Discussion
Posted: Sun Oct 07, 2018 12:51 am
by foodfactorio
ah thats true about the temperature.. ive been seeing that in several mods (basically several different ranges of temperatures for steam).
in my older AngelBobYuoki game i had to use some lower-tier turbines to use the lower temperature steam to get a bit of power, as the other ones needed a hotter steam to work properly
Re: pY Fusion Energy - Discussion
Posted: Sat Dec 08, 2018 11:42 pm
by pyanodon
Re: pY Fusion Energy - Discussion
Posted: Wed Dec 12, 2018 2:59 am
by kingarthur
just wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.
the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.
i apologize for the delay this will cause in getting py+bobs working again
Re: pY Fusion Energy - Discussion
Posted: Wed Dec 12, 2018 7:53 am
by pyanodon
Mod updated! please update your mods to have access to several fixes.
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 3:45 pm
by aklesey1
Changelog for 1.1.0 version?
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 3:47 pm
by pyanodon
aklesey1 wrote: Tue Jan 15, 2019 3:45 pm
Changelog for 1.1.0 version?
just small things...not that will affect much the gameplay.
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 4:46 pm
by aklesey1
Foxy pyanodon
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 5:17 pm
by immortal_sniper1
aklesey1 wrote: Tue Jan 15, 2019 4:46 pm
Foxy pyanodon
he removed the kimberlite loop
there was a infinite diamant loop bp on this subforum now that isnt working
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 8:30 pm
by aklesey1
immortal_sniper1 wrote: Tue Jan 15, 2019 5:17 pm
aklesey1 wrote: Tue Jan 15, 2019 4:46 pm
Foxy pyanodon
he removed the kimberlite loop
there was a infinite diamant loop bp on this subforum now that isnt working
Not sure i can now understand what are u talking about coz now not opened diamond technology
There was a bug whcih can be exploited?
Re: pY Fusion Energy - Discussion
Posted: Tue Jan 15, 2019 10:23 pm
by immortal_sniper1
aklesey1 wrote: Tue Jan 15, 2019 8:30 pm
immortal_sniper1 wrote: Tue Jan 15, 2019 5:17 pm
aklesey1 wrote: Tue Jan 15, 2019 4:46 pm
Foxy pyanodon
he removed the kimberlite loop
there was a infinite diamant loop bp on this subforum now that isnt working
Not sure i can now understand what are u talking about coz now not opened diamond technology
There was a bug whcih can be exploited?
well i called a feature that if used with precision could generate diamonds indefinitely without a kimberlite input ( but it was much heavier on the other outputs)
Re: pY Fusion Energy - Discussion
Posted: Thu Jan 24, 2019 9:27 pm
by Mella
Hi pyaodon
Can you add MK1 MK2 MK3 MK4 for all machines in PYFE - i'm playing with all PY mods and some machines from PYFE are used in PYRO too but they're not fast enough. seriously
Please
Make it when you'll make new update for PYFE
Re: pY Fusion Energy - Discussion
Posted: Thu Jan 24, 2019 11:34 pm
by immortal_sniper1
Mella wrote: Thu Jan 24, 2019 9:27 pm
Hi pyaodon
Can you add MK1 MK2 MK3 MK4 for all machines in PYFE - i'm playing with all PY mods and some machines from PYFE are used in PYRO too but they're not fast enough. seriously
Please
Make it when you'll make new update for PYFE
pyFE has buildings that accept a lot of modules