Re: Version 1.1.0
Posted: Mon Nov 23, 2020 10:43 pm
I didn't realize the animated background scenes would have sound. That's a bit distracting when you are focusing on settings in various menues
This is to make the stuff in the quickbar act like items. If you have something in your cursor and click over an item, it moves to the new slot. there was a lot of confusion about the shortcut vs item thing before. I like the new change: it seems more correct.Merssedes wrote: Mon Nov 23, 2020 10:26 pmMostly agree. I can se it as an setting. Different players may prefer different variations: some use quickbar with mouse (old style is mostly better), some with keyboard (new style is better).Khagan wrote: Mon Nov 23, 2020 10:12 pm Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effort required to use the quickbar (you have to clear your cursor before clicking), which is far more important.
+1Mernom wrote: Mon Nov 23, 2020 11:26 pm We have an undo button.
Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.
Mernom wrote: Mon Nov 23, 2020 11:26 pm We have an undo button.
Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.
err … what about viewtopic.php?f=66&t=69903
Ok, it's implemented. But nobody knowsvalneq wrote: Tue Nov 24, 2020 12:02 amMernom wrote: Mon Nov 23, 2020 11:26 pm We have an undo button.
Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.err … what about viewtopic.php?f=66&t=69903
Most unexpected: there is no explicit keybinding for it in the controls settings. That makes it even more unlikely for people to discover.Shadow_Man wrote: Tue Nov 24, 2020 12:06 am Ok, it's implemented. But nobody knows
There is no button on action bar, and mostly nobody read ALL changelogs carefully.
This is the same behavior that existed for years.Shadow_Man wrote: Tue Nov 24, 2020 12:23 am Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
Mods have to be explicitly marked as compatible with major versions, and this has always has been the case. The only exception was 1.0 stable being able to load mods marked as compatible with 0.18 experimental. But that was mainly to ensure that turning the experimental version into stable did not suddenly mark mods as incompatible.Shadow_Man wrote: Tue Nov 24, 2020 12:23 am Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
I have to correct myself, apparently this is not a thing – but why was it marked as implemented o_Ovalneq wrote: Tue Nov 24, 2020 12:02 amMernom wrote: Mon Nov 23, 2020 11:26 pm We have an undo button.
Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.err … what about viewtopic.php?f=66&t=69903
It doesn't even do anything for me. A dev confirmed that it isn't even implemented.valneq wrote: Tue Nov 24, 2020 12:15 amMost unexpected: there is no explicit keybinding for it in the controls settings. That makes it even more unlikely for people to discover.Shadow_Man wrote: Tue Nov 24, 2020 12:06 am Ok, it's implemented. But nobody knows
There is no button on action bar, and mostly nobody read ALL changelogs carefully.
+1bMac59 wrote: Tue Nov 24, 2020 1:28 am I preferred the quickbar the way it was. Switching items in my hand now requires and extra keystroke to clear it.
Or make it an option, please.
I keep overwriting my shortcuts now with stuff I don't want there. very frustrating.
+1Serenity wrote: Mon Nov 23, 2020 10:43 pm I didn't realize the animated background scenes would have sound. That's a bit distracting when you are focusing on settings in various menues
But the whole point is that while the old quickbar did contain items, the new one (i.e. new a few versions ago) actually contains shortcuts. Trying to make it look like it contains items just increases the confusion.AmericanPatriot wrote: Mon Nov 23, 2020 11:11 pm This is to make the stuff in the quickbar act like items. If you have something in your cursor and click over an item, it moves to the new slot. there was a lot of confusion about the shortcut vs item thing before. I like the new change: it seems more correct.