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Re: Version 0.11.17
Posted: Sun Mar 08, 2015 11:01 am
by aRatNamedSammy
Fixed the tank controls, as it could start to break when it hit someting. The tank doesn't get stuck when plowing through stuff now.
hmm.. i get almost stuck.. it was a tree who didnt want to die
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. i hit it, it lose "life" to almost dead (didnt notice exactly how much he did have), but didnt break... hit again, and again, took some speed and hit again full speed.. he never wanted to break.. i finally shot on it to destroy it definitly... ya that damn single tree was exactly where i wanted to place my rail

... lollll
Re: Version 0.11.17
Posted: Sun Mar 08, 2015 6:13 pm
by StoneLegion
Ojelle wrote:Ill try to look it up. In the meantime, could you check how much fps you got in my save? I doubt its that big, but its always possible.
What I did notice is that in taskmngr, my processer doesnt go beyond 13%, so it only uses one thread. In the settings its set to '8'. Could that be part of the problem? Further when I boot, and only start factorio I still got that problem. (13-38fps/ups)
If you like, take a look and tell me your FPS&UPS so I got an idea what I should have.
https://dl.dropboxusercontent.com/u/44440817/Random.zip
I get like 11-14 fps and like 36 UPS. 4770K
Re: Version 0.11.17
Posted: Mon Mar 09, 2015 12:16 pm
by Stemer
I think the "construction robot strategy" should be something you have to research, for extra layer of upgrading possibility.
Re: Version 0.11.17
Posted: Mon Mar 09, 2015 3:48 pm
by Ojelle
Kane wrote:Ojelle wrote:Ill try to look it up. In the meantime, could you check how much fps you got in my save? I doubt its that big, but its always possible.
What I did notice is that in taskmngr, my processer doesnt go beyond 13%, so it only uses one thread. In the settings its set to '8'. Could that be part of the problem? Further when I boot, and only start factorio I still got that problem. (13-38fps/ups)
If you like, take a look and tell me your FPS&UPS so I got an idea what I should have.
https://dl.dropboxusercontent.com/u/44440817/Random.zip
I get like 11-14 fps and like 36 UPS. 4770K
Thanks all for testing. Looks like it isn't just me

Re: Version 0.11.17
Posted: Mon Mar 09, 2015 7:24 pm
by keyboardhack
Ojelle wrote:Kane wrote:Ojelle wrote:Ill try to look it up. In the meantime, could you check how much fps you got in my save? I doubt its that big, but its always possible.
What I did notice is that in taskmngr, my processer doesnt go beyond 13%, so it only uses one thread. In the settings its set to '8'. Could that be part of the problem? Further when I boot, and only start factorio I still got that problem. (13-38fps/ups)
If you like, take a look and tell me your FPS&UPS so I got an idea what I should have.
https://dl.dropboxusercontent.com/u/44440817/Random.zip
I get like 11-14 fps and like 36 UPS. 4770K
Thanks all for testing. Looks like it isn't just me

Same here. no more than 11 fps and 36 ups and only ~10% cpu usage on my own map and on the uploaded map in this thread. My guess is that factorio isn't limited by the cpu, but rather by something else. would be nice to know what the issue is so it would be possible to work around it when making a base.
Re: Version 0.11.17
Posted: Tue Mar 10, 2015 4:11 pm
by DaHTe
Good afternoon
With the new release of the game began to appear bug then the game is closed.
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A4C541)
Re: Version 0.11.17
Posted: Tue Mar 10, 2015 4:19 pm
by kovarex
DaHTe wrote:Good afternoon
With the new release of the game began to appear bug then the game is closed.
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A4C541)
Hello, this is just random line from the log, I need a whole log file to take a look, also it should be reported in the bug reports.