Re: Rate-limited Pumps Mod?
Posted: Thu Oct 01, 2020 12:02 am
So I didn't end up doing the "check-if-both-sides-are-connected" thing because I decided that the overhead of checking all the fluidbox connections every time you place a pipe, pump, storage tank, infinity pipe, or crafting machine wasn't worth it to fix a relatively minor problem. But, I did add a switch to the GUI to enable/disable it manually, and you can still enable/disable it using circuits or logistic connection.
I will push the EE update later today with the new super pump.
Edit: the update has been released!
I will push the EE update later today with the new super pump.
Edit: the update has been released!