Re: Friday Facts #323 - Animated water
Posted: Sun Dec 01, 2019 1:05 pm
This feels so ... unnecessary.
Like most of the .17 changes, tbh.
Like most of the .17 changes, tbh.
As opposed to what? What do you consider the most important feature still missing from the game?
I wanted to troll so much answering you, but I'd have to moderate myself if I did, so I'll try to be constructive :Henry Loenwind wrote: Sun Dec 01, 2019 1:05 pm This feels so ... unnecessary.
Like most of the .17 changes, tbh.
A richer environmental soundscape would be very welcome indeed. Rustling leaves, buzzing substations, squeaking inserters... Everything should make some subtle sound. Let's call it "the HD Sound Update".YadanHubclan wrote: Mon Dec 02, 2019 3:42 pm We need moving trees, passive critters, alien bugs flying here and there, space gulls circling over shores, animal sounds, etc.
The weird thing is that i actually confirmed in-game before making that post. Because i wasn't sure about inserters either. Testing again and for the first 5 seconds i stand next to a substation it's completely silent, after that it starts buzzing. Also: nitpicker award :P.
I knew they had a sound (abused it for a mod at some point) but it also took me some experimenting to catch it on video. Speaking of checking in-game, for me the wind sound represents rustling leaves (otherwise you dont really hear wind). Have you noticed it so far? I had to turn it off because it made the game too realistic for me (lol).eradicator wrote: Mon Dec 02, 2019 5:46 pm The weird thing is that i actually confirmed in-game before making that post. Because i wasn't sure about inserters either. Testing again and for the first 5 seconds i stand next to a substation it's completely silent, after that it starts buzzing.
Dunno, maybe. Which is kind of my point. If it was a "proper" enviromental leave-rustling my brain should have formed a mental assotiation between the rustling and me standing in a forest in-game. The sound of wind depends on the environment after all.Bilka wrote: Mon Dec 02, 2019 5:48 pmSpeaking of checking in-game, for me the wind sound represents rustling leaves (otherwise you dont really hear wind). Have you noticed it so far? I had to turn it off because it made the game too realistic for me (lol).
I was going to suggest this too. Its so simple but the effects can look almost photo-realistic when done well using the tiniest computational cost. Skip to 5:22 in the first video to see what I mean, see how real that water looks? That was in 1986!darkthemes wrote: Sat Nov 30, 2019 5:18 am If you're looking for a super-efficient animation technique, you could consider colour cycling.
This one's a bit of an intro: The Lost Art of Color Cycling (Youtube)
This one is by far one of my favourite talks about early animation techniques: A GDC talk by Mark Ferrari, an expert artist who employed color cycling for beautiful effects like mist, water, fire, smoke, and even time of day (Youtube)
That's the difference between between "essential to being an X" and "necessary to be fit for purpose". The purpose in this case is to be something that people like to play, and it's a fitness scale, not a binary value.Koub wrote: Sun Dec 01, 2019 7:32 pm Take a car, and strip it of all what's "unnecessary" for it to be a car. All interior panels, AC, GPS, sound system, whatever is just there for comfort. Is it still a car ? Yes. Would you buy it ? No.
Between "works" and "products that is finished, there is a whole world.
I believe that that is 100% due to the fact that - for about a year now - Factorio has essentially been done. And I also think this is common in many games (and cars probably), we just don't see that last bit of polish work and only see the finished product.Henry Loenwind wrote: Sun Dec 08, 2019 12:14 pm My issue with .17 is that most changes hit the "oh no" and "meh" reactions for me. And looking at the forum threads for those FFFs, I do not feel like I'm too far off from the majority.
Taken piece by piece, one at a time, you can evaluate and say "This doesn't really make me want to play the game more".Henry Loenwind wrote: Sun Dec 08, 2019 12:14 pm That's the difference between between "essential to being an X" and "necessary to be fit for purpose". The purpose in this case is to be something that people like to play, and it's a fitness scale, not a binary value.