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Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 06, 2015 10:06 pm
by jakobeng1303
I have a problem, my school (I'm in a boarding school) blocked Adfly so I can't download any of the mods. Is it possible to add another way to download it (especially the trains mod!)
Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 06, 2015 11:15 pm
by McGuten
UPDATE
Changelog
Mining update to 0.0.2
- New graphics
- New recipes
- New technologies
- Rebalanced mod
Everyone can download this mod
here and comment it in this post
Re: [MOD 0.11.x] 5dim's mod
Posted: Fri Jan 09, 2015 8:00 pm
by McGuten
Transport module win the poll.
tomorrow i upload the module
possibly late next week may be the next module (Automatization)
Thanks everyone for support ^^
Re: [MOD 0.11.x] 5dim's mod
Posted: Sat Jan 10, 2015 4:26 am
by SuperSandro2000
I pretty sure that we have Januar and not Jun. Month of the mining release is wrong.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sat Jan 10, 2015 10:48 am
by odin_spain
ooops, thanks.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sat Jan 10, 2015 6:40 pm
by SuperSandro2000
Can you try to make the graphics for trains and mining a bit smaller or less? I don't have enough vram and loading time waiting time because I have a few (to much) other mods installed.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sat Jan 10, 2015 8:24 pm
by fidschi
i need help ?
Re: [MOD 0.11.x] 5dim's mod
Posted: Sat Jan 10, 2015 9:14 pm
by golress
fidschi wrote:i need help ?
I had the same problem. Go to the file and at line 1139 remove the force thingy, the force is an optional modifier. I don't know if there are any negative consequences for not defining a force, but after removing it it worked for me.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sun Jan 11, 2015 4:17 am
by SuperSandro2000
Does the error comes when you place the rails? I tried it and had no problems.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sun Jan 11, 2015 4:44 am
by XyLe
I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?
Re: [MOD 0.11.x] 5dim's mod
Posted: Sun Jan 11, 2015 4:51 am
by SuperSandro2000
XyLe wrote:I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?
Why do you need 2 times the same drill.
Re: [MOD 0.11.x] 5dim's mod
Posted: Sun Jan 11, 2015 2:03 pm
by XyLe
SuperSandro2000 wrote:XyLe wrote:I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?
Why do you need 2 times the same drill.
1. it's not "the same"
2. coz i can
Re: [MOD 0.11.x] 5dim's mod
Posted: Sun Jan 11, 2015 2:56 pm
by fidschi
SuperSandro2000 wrote:Does the error comes when you place the rails? I tried it and had no problems.
yes the error comes then when I place it
but the wagons are useless, they do not go
the electric train gets no current from the rail
I used the google translator
Re: [MOD 0.11.x] 5dim's mod
Posted: Mon Jan 12, 2015 4:24 pm
by UntouchedWagons
Just downloaded this, but the tab your trains module adds doesn't have its localization key set properly. When I hover over the icon it says 'Unknown key:"item-group-name.Trains"'. I'm using 0.11.10.
Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 13, 2015 1:00 am
by odin_spain
I´m so sorry for the waiting, but my partner McGuten who have the code is have a cold. When he come back, he will solve the problem and upload more modules.
Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 13, 2015 5:24 am
by SuperSandro2000
You could maybe use Github or Dropbox to share the code?
Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 13, 2015 3:17 pm
by diego-fm
I don't know if it's just me, but to craft the mining drill with more range, for the mk2 it needs speed mk1, and for the mk3 it needs speed mk2, which to me seem odd. And another thing that looks like a bug, when you pick up a range drill, it gives you the speed drill of the same level, so you cant reuse them as range drills.
Re: [MOD 0.11.x] 5dim's mod
Posted: Tue Jan 13, 2015 5:26 pm
by McGuten
I'm sorry, in last days I had cold and I couldn't do anything but today I want try to upload mining v0.0.3 and transport v0.0.1.
Sorry for the inconvenience
Re: [MOD 0.11.x] 5dim's mod
Posted: Wed Jan 14, 2015 2:06 pm
by McGuten
UPDATE
Changelog
Mining update to 0.0.3
- Fix a little bug in recipe
Trains update to 0.0.2
- Fix a little bug in localization
Transport released
- Initial released
Everyone can comment it in this post
Re: [MOD 0.11.x] 5dim's mod
Posted: Wed Jan 14, 2015 3:10 pm
by XyLe
A very little thing i wanna mention here...
have you ever wanted an infinite coal generator?
check this out, it's worth a thousand words:
http://youtu.be/q8MAtyag1wc
well, my question is - isn't that ridiculous?