XyLe wrote:We should compare that with boxing mod, where it is 10 for anything. 15 seems to be fair, 10 is "OK".
No we should not. There's no reason to compare this mod to any other mod. I'm not even remotely interested in "boxing mod".
It is a reason, because otherwise boxing mod works in that point identical. And the question is then, why you're not interested in that mod. Or why you are not using that? Or, to turn it: for me the interesting thing is, that boxing and ore storage works slightly different. And that they can work on different stages of the game.
Why 20 for copper?
I said "plates", not "copper. what i wrote was intended for the mod author and he understood me (i'm pretty sure), you didn't, but it doesn't matter.
I did understand you quite well. The question is still there. I don't understand the logic behind that.
I think it is fair. If you want to have that, use the boxing mod...

I will use what i want to use. And i suggest you do the same if you'd like.
<wondering> seems, that you're not a fan of that idea.

I can speak only for me, but my opinion is, that both mods (this and boxing) together are more than just the sum.
Mods should make vanilla game better and have good reasoning, "matching also into" other mods is not necessary.
It isn't, but boxing/packing mechanisms is in my eyes something, which should be in the vanilla. For several reasons, for example that the production statistics is still correct if you use such mods, or that boxes don't need to define recipes for every type of content, that you don't need so many new icons for the recipes, or item-graphics. or even items for every possible content.
I see mods also as small experiments: how should Factorio be developed? Which direction to go? I see this boxing clearly as a new direction. I'm just quite curious, which concept of boxing feels better, when playing with it. Therefore both mods should be well balanced. That leads automatically to some kind of harmonization, because both are based on base-mod.
...which is of course enough to handle a basic belt...
Packing boxes is a blue science tech, by that time using basic belts is ridiculous and considering it's throughput is not even worth the time as well as adjusting the mod to work well with basic belts.
I have a good reason for that: why should packing use more energy
- than producing a smart inserter?
- than producing 4 iron plates?
- than creating advanced circuit?
... Makes no sense. Packing is short cause it uses not much energy.
Your calculations are correct. But do you understand that you're gonna need to use 6 fast inserters with 1 machine lvl3
Oh, it is definitely a new challenge, to build the boxing/packing stuff so, that it is working optimal.
And there are two main strategies: connect the packagers directly to some devices - here for example built up to six miners around a packager. Or fill them directly into furnaces. That is also possible for unpacking. Or handle it via belts/bots, like you suggest. But I think there are much more possibilities, I see new gameplay at every point, the possibilities are undiscovered.
I found that part of discovering the possibilities of boxing mod by far most interesting and I think that is also valid for Titan mod, too.
...it's not even beautiful to have a layout like that. Having 2 machines, 3 inserters for each would make a much prettier layout.
Taste....

you can still built it like so yet, if you don't like
symmetrical filling from both sides.
See boxing mod.
Again, irrelevant. We want mods to be different so people could use what they like better and have a choice instead of what you're trying to suggest to make the same recipe and same balance for every mod that implies packing stuff.
Please don't mix up "we", with "you".

and don't impute me to change balance of packing mods. I compare them and suggests changes, which makes them more useful/playable, cause I use them a lot. It is quite logical, that a box, which is destroyed when opened must be much cheaper, than one, which is reusable.
Just, what you are suggesting!
XyLe wrote:... But i don't like my game to be ridiculous otherwise
That is a good point. I see that danger, that boxing/packing can bring, making the game ridiculous / boring. On the other side I had really fun with it... One more reason for me to dig deeper.
that will stem your (rather lengthy and extensive) criticism of this mod
There's no need in taking my words as criticism and change the mod the way i'd like it better since i play with my own settings anyway.
Totally agree.