Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Posted: Sat Oct 12, 2019 9:43 am
I'm pretty sure that they mean bitters&spitters by "biters"...
www.factorio.com
https://forums.factorio.com/
Why not:Philip017 wrote: Fri Oct 11, 2019 8:51 pm lets hope the separation logic doesn't allow them to stand on top of each other
As a workaround, you could try emulating mouse wheel using keyboard. I found this AutoHotkey script https://www.autohotkey.com/docs/scripts/NumpadMouse.htm (emulates mouse moving, buttons & wheel using numpad), however, I am actually not sure whether it will work on a notebook's smaller keyboard.TheRaph wrote: Sat Oct 12, 2019 8:37 pm I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel.
Are there chances to implement a keybord-way (like + and -) ?
I came here to pass on similar information, but @EnerJi said it very well. It's not overly difficult to test signing and notorization status.EnerJi wrote: Fri Oct 11, 2019 10:01 pm Perhaps I can assist? I've raised this issue a few times in recent months as even pre-Catalina I strenuously avoid running unsigned software. I'm not a professional developer, but I dabble and am willing to test...
First of all, I want to introduce the commandline tool "spctl" which can be used to verify your signature and notarization status.
Yeah, first the fix for that biter spawning plateau, now biters being effective when attacking en masse - you won't be able to just ignore pollution anymore ! Which is good, isn't it ? (I wonder if this last one will make spitters competitive with flame turrets ?)Dune wrote: Sat Oct 12, 2019 7:45 pm It's nice to see this biters change from a visuals standpoint, but I feel that biters are already a lot harder in 17 vs 16. This change will make it that much more difficult for players.
Sir, you need to go to bed immediately!TheRaph wrote: Sat Oct 12, 2019 8:37 pm ...
I've got the directive "no gaming pc on vacations"
...
My wife told me that she likes to go to bed too. And so I got some more free time.
...
Normally I would fully agree. But I've done my job right last holiday. And now she's in "first 3 months" and feels sick very often (hope that this will go better next time) - so that was "free time" in terms of "free time"
Since you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/TheRaph wrote: Sat Oct 12, 2019 8:37 pm I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel.
Are there chances to implement a keybord-way (like + and -) ?
if someone is interested in the whole storyback to toppic: New bitter movement looks nice.
That’s one small piece of code for a genius programmer, one giant leap for players.wheybags wrote: Mon Oct 14, 2019 7:04 amSince you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/
Thanks for being so interested :p
Yep, looks like it ...BlueTemplar wrote: Fri Oct 11, 2019 11:09 pmI thought that Rampant already implemented a fix for this issue a while ago ?RocketManChronicles wrote: Fri Oct 11, 2019 5:50 pm I am happy with the new biter changes. That attack looks so much better now. I welcome the challenge of those attack waves rather than the 'mating dance' followed by a small stream of biters to the defenses.
Rampant AI mod may have just gotten extremely HARD with this. Waves of 200+ biters may actually break holes in defenses! I like that!![]()
I had no idea you could do this.. a huge thanks IronCartographer.IronCartographer wrote: Sat Oct 12, 2019 5:24 amThe map editor already allows you to import layers from existing saves. I did this just a few days ago to migrate a base with its surrounding starting area to a new map with the Island preset and Repeating Islands overall pattern.Omarflyjoemacky wrote: Fri Oct 11, 2019 4:56 pmWhat would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities?
Import layer -> Clone region on the imported layer -> Paste onto the new Nauvis surface -> Delete the imported layer again.
Yeah I vaguely recall hearing someone talk about pathfinding with a similar solution at some point, but don't remember if it was regarding starcraft or some other game.KoblerMan wrote: Fri Oct 11, 2019 4:07 pmI've heard the solution to this is making the AI ignore each other's collision boxes even though collision is turned on. There's some video on YT called "How Tiberian Sun fixed pathfinding" or something that goes into greater detail on the concept. Would link if I weren't on mobile.Tankh wrote: Fri Oct 11, 2019 3:55 pm Is there any way you can learn from StarCraft zerglings when it comes to pathfinding for biters? The way zerglings almost "flow" around the map in a rush is very beautiful and is done with full collision activated. I'm sure some developer from Blizzard has done some writeup/presentation/whatever about this thing.
Edit: check this video for an example: https://www.youtube.com/watch?v=mLr1co1f5-c
Also, I suspect this is going to make biter attacks much tougher since there is much less of a "one by one" attack pattern now.