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Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 1:34 pm
by Anathera
Quick question. If i dowload the dropbox version. it should have all features installed or do i need to apply patches to it?

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 1:38 pm
by tno1
If you dld the dropbox version it will be fully updated :p
But inside the dropbox you can see a version.txt open that and see what version your at :p

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 1:43 pm
by Anathera
illl just redo the whole thing and start by downloading dropbox version again and ill check the version on it. when i tried to apply the 2.3 and 2.4 patches it just broke even further by halting at start.
started complaining about redlaserturret id's.

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 1:52 pm
by Anathera
yup.... Still there. new install and everything. getting this message: "Error in assingID, 'red-laser-turret' was not recognized id of item"

Re: [0.11.x] tno Modpack V2.2

Posted: Tue Dec 09, 2014 1:55 pm
by wolfnether
Hi,

i have a probleme, i can't create lava for smelting tungsten

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:25 pm
by tno1
Uhm Oo
Has you removed everything in the mod folder before taking everything out of the rar file and putting it in?

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:31 pm
by Anathera
Added the modpack to a blank install. its a ID problem with between the two mods.

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:33 pm
by Anathera
what mod has the ion turret in it?

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:34 pm
by Florian1024
me too same bug in a new installation !

ion turret -> replicators_0.2.1

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:36 pm
by Anathera
Can it be possible that if the ion turret is being loaded before the red laser turret from hardcorio it wont find the id for it?

Re: [0.11.x] tno Modpack V2.4

Posted: Tue Dec 09, 2014 2:40 pm
by tno1
It might be, it is just weird cause I use the same one and I run the game just fine Oo but gonna upload a 2.5 where I changed that

https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

Download that and see if that works :p

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 2:44 pm
by Florian1024
I try and nop :(

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 2:48 pm
by Anathera
and nope from me too.

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 2:49 pm
by tno1
Found the problem, A sec there is more flaws than that, some dependency's is messing up

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 2:51 pm
by Anathera
im waiting :)

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 2:57 pm
by tno1
Here redld V2.5 again
https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

That SHOULD do it xD

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 3:02 pm
by Florian1024
Nice that work for me ! :D

Re: [0.11.x] tno Modpack V2.5

Posted: Tue Dec 09, 2014 3:25 pm
by Anathera
Works perfectly for me too! Nice job and fast too :)

Re: [0.11.x] tno Modpack V2.5

Posted: Wed Dec 10, 2014 2:18 am
by Mates31cz
Can you add F-Mod ?

BTW nice job

Re: [0.11.x] tno Modpack V2.5

Posted: Wed Dec 10, 2014 2:45 am
by oktabyte
Mates31cz wrote:Can you add F-Mod ?

BTW nice job
fmod hasn't been updated to factorio 11.X, which would mean to fix the mod manually. That means a lot of work, so probably not until a lot later.
Also, how would fmod fit in the modpack? it seems to break a lot of the ideas of the pack.