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Re: Teleportation pads

Posted: Sun Apr 01, 2018 11:24 am
by dood
Insta-teleportation is kind of dull but as an upgrade to a personal train, maybe a flying vehicle without those wretched tank controls that you can freely fly around in regardless of terrain, call to your position and that can auto-move to markers built by you would do the trick.

Re: Teleportation pads

Posted: Tue Apr 03, 2018 12:58 pm
by McDuff
Wasn't there an idea somewhere for a "control centre" that would enable you to easily remote manage parts of your base without being there? I think that would be a more Factorio-style thing than teleports in vanilla.

Re: Teleportation pads

Posted: Tue Apr 03, 2018 2:31 pm
by dood
McDuff wrote:Wasn't there an idea somewhere for a "control centre" that would enable you to easily remote manage parts of your base without being there? I think that would be a more Factorio-style thing than teleports in vanilla.
I think the added features to the map fill that function.
You can zoom in, rename train stations, select trains and lay down blueprints. Couldn't do that before.

Re: Teleportation pads

Posted: Sat Apr 07, 2018 10:50 am
by HarusKG
I see it like this:

Classic Rail -> Monorail -> Maglev -> Hyperloop

A monorail will require a significant amount of electricity.
Maglev will require a huge amount of electricity and plants for magnetization rails.
Hyperloop will additionally require a vacuum station.

Teleoprtation technologies

Posted: Mon Aug 06, 2018 10:28 am
by DaBibo
TL;DR
In the endgame I would like to see some kind of teleporting
What ?
I think about modules for the armor to reach a destination far away (Would use much power), with the options :
- Teleport inside of special buildings / somewhere you can see on radar)

and

Teleport items from one point to another. Maybe on a slow rate with high use of energy.

Why ?
Just because on huge maps even my private rail station takes some time to reach an area so I´d love to be able to beam me whereever I want.
You can work many things from distance, but not fighting (e.g)

Re: Avatar Teleporter

Posted: Mon Aug 06, 2018 6:45 pm
by Koub
[Koub] Merged a few topics with the same of very similar suggestion.
There are other topics with more or less related suggestions out there too :
viewtopic.php?f=6&t=544
viewtopic.php?f=6&t=17901
and probably others.

My opinion : not fond of the idea for vanilla, but OK for modded gameplay, which is already possible (https://mods.factorio.com/query/teleport?version=0.16)