I'm still having problems in 0.17.5 that look like the 0.17.4 ones. It gets to the "Cropping bitmaps" stage and then hits an "Unexpected error occurred":
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0.000 2019-03-04 23:45:28; Factorio 0.17.5 (build 43269, mac, alpha)
0.000 Operating system: macOS 10.12.6
0.000 Program arguments: "/Applications/factorio 0.17.5.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/factorio 0.17.5.app/Contents/data
0.000 Write data path: /Users/badams/Library/Application Support/factorio [98301/715300MB]
0.000 Binaries path: /Applications/factorio 0.17.5.app/Contents
0.005 System info: [CPU: Intel(R) Core(TM) i7-3820QM CPU @ 2.70GHz, 8 cores, RAM: 16384 MB]
0.006 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.201 Available displays: 3
0.201 [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.201 [1]: EA231WMi - {[-1080,-1710], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.211 [2]: BenQ LCD - {[0,-1440], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.341 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 4.1 NVIDIA-10.17.5 355.10.05.45f01
0.341 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
0.341 [Version] 4.1
0.461 Dedicated video memory size 1024 MB (detected from GeForce GT 650M)
0.461 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
0.461 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Low quality rotation: 1]
0.707 Loading mod core 0.0.0 (data.lua)
0.794 Loading mod base 0.17.5 (data.lua)
0.997 Loading mod base 0.17.5 (data-updates.lua)
1.102 Checksum for core: 3928040144
1.102 Checksum of base: 3918046970
1.632 Loading sounds...
1.654 Info PlayerData.cpp:69: Local player-data.json unavailable
1.654 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.721 Crop bitmaps.
1.922 Parallel Sprite Loader initialized (threads: 7)
4.896 Initial atlas bitmap size is 4096
4.901 Created atlas bitmap 4096x4096 [none]
4.908 Created atlas bitmap 4096x4084 [none]
4.910 Created atlas bitmap 4096x4092 [none]
4.913 Created atlas bitmap 4096x4092 [none]
4.915 Created atlas bitmap 4096x4072 [none]
4.918 Created atlas bitmap 4096x4096 [none]
4.918 Created atlas bitmap 4096x360 [none]
4.918 Created atlas bitmap 4096x1952 [decal]
4.918 Created atlas bitmap 4096x3824 [low-object]
4.918 Created atlas bitmap 4096x2000 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
4.921 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
4.921 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
4.921 Created atlas bitmap 4096x416 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
4.921 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
4.921 Created atlas bitmap 4096x1388 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
4.921 Created atlas bitmap 4096x836 [alpha-mask]
4.925 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.928 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.933 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.933 Created atlas bitmap 4096x528 [shadow, linear-magnification, alpha-mask]
4.933 Created atlas bitmap 4096x1296 [shadow, mipmap, linear-magnification, alpha-mask]
4.983 Created virtual atlas pages 4096x4096x2
5.003 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x000000010d1b3322 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010d19c92d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x9d
#3 0x000000010d19d5b4 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x000000010d19c819 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fffb5496b3a in _sigtramp + 0x1a
#6 0x00007fff9ac1c86d in <unknown> + 0x0
#7 0x00007fff9ac1682f in <unknown> + 0x0
#8 0x00007fff9ac0faa5 in <unknown> + 0x0
#9 0x00007fff9ab3736b in <unknown> + 0x0
#10 0x00007fff9ad97c1f in gldReadTextureData + 0xaaf9d
#11 0x00007fff9ad98588 in gldReadTextureData + 0xab906
#12 0x00007fff9acb5902 in <unknown> + 0x0
#13 0x00007fff9acb72d0 in <unknown> + 0x0
#14 0x00007fff9ada2e0b in gldReadTextureData + 0xb6189
#15 0x00007fff9ada282e in gldReadTextureData + 0xb5bac
#16 0x00007fff9ada26aa in gldReadTextureData + 0xb5a28
#17 0x00007fff9acb6eb7 in <unknown> + 0x0
#18 0x00007fff9acbc13f in <unknown> + 0x0
#19 0x00007fff9b0ea25e in gldBlitFramebufferData + 0x30f963
#20 0x00007fff9b0ea4e6 in gldBlitFramebufferData + 0x30fbeb
#21 0x00007fff9b0ea5d7 in gldBlitFramebufferData + 0x30fcdc
#22 0x00007fff9acbed3d in <unknown> + 0x0
#23 0x00007fff9add91ad in gldUpdateDispatch + 0x411
#24 0x00007fffa497532a in gleDoDrawDispatchCoreGL3 + 0x208
#25 0x00007fffa4926bd9 in gleDrawArraysOrElements_Entries_Body + 0x80
#26 0x00007fffa491fff0 in glDrawElements_GL3Exec + 0xcf
#27 0x000000010c992f3b in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb
#28 0x000000010c92e71b in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xbcb
#29 0x000000010c92405e in AtlasSystem::createTextureProcessor() + 0x7e
#30 0x000000010c92243b in AtlasSystem::loadSprites(bool) + 0x12b
#31 0x000000010c92f70c in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c
#32 0x000000010c90b76a in AtlasSystem::build() + 0x1fa
#33 0x000000010c9078bd in GlobalContext::init(bool, bool, bool) + 0x22fd
#34 0x000000010cdf17ea in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0xea
#35 0x000000010c40a5ba in main + 0x1361a
Stack trace logging done
5.016 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
14.638 Received SIGTERM, shutting down